Category: Divide Framework

Lack of updates

This wasn’t exactly a “quick” update as promised, but boy was it hectic around here lately. Hopefully, those interested in the code didn’t mind the lack of posts on the site and/or blog, as the commit history on the XP-Dev project provided all of the interesting news (code-wise) a programmer really needs. And since this …

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Major graphic pipeline refactoring and framework “upgrades?” *wink*

Due to my recent Beta invite to Planetside 2, I’ve been awestruck by the effect instant radiosity can have on night scenes. This led me thinking to the possibility of implementing a similar effect in my own rendering pipeline when all the settings are cranked up to high. To achieve this, I’ll try and implement …

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Temporary project standstill

I apologize for the lack of updates lately, but due to some personal issues (house reconstruction) my development PC’s are packed in boxes until ~10 September. Development should continue normally after that.   P.S. On the plus side: +1 in carpentering,¬† +2 in bricklaying , +2 in electrical wiring and +1 in roofing. Almost a …

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Animations, animations and animations …

Did someone say animations were easy? Even with the very useful and well written animation loader class from Scott at No Limits Designs (i.e. this), some things still don’t add up … First, his class is for D3D and that implies a lot of transposes around the code. Sorted … Secondly, he uses his own …

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Trac is Up, Milestones are set, Framework crashes all the time .. great :D

Crashes

Project Hosting: As a recent attempt to make a friend see all of the changes I’m committing via SVN, I’ve moved the entire code-base to Trac thanks to the people at XP-dev.com. What this means: Timeline: ¬†every change to the code is archived and documented on a line-by-line basis. Roadmap: the various milestones we’ve set …

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