[notice][Warning: This post will be updated as I progress][/notice]
For now, the basic SceneGraph structure for the island scene produces this output:
( root )
-Sun ( Sun )
-box ( box )
--box_box.obj-submesh-0 ( box.obj-submesh-0 )
-Default omni light 0 ( Default omni light 0 )
--Default omni light 0_impostor ( Default omni light 0_impostor )
-SkyBox ( SkyBox )
-waterEntity ( waterEntity )
--waterPlane ( waterPlane )
-test ( test )
--pin_7 ( pin )
---pin_7_pin.obj-submesh-0 ( pin.obj-submesh-0 )
---pin_7_pin.obj-submesh-1 ( pin.obj-submesh-1 )
--copacel_5 ( copacel )
---copacel_5_copacel.obj-subme
---copacel_5_copacel.obj-subme
---copacel_5_copacel.obj-subme
--pin_8 ( pin )
---pin_8_pin.obj-submesh-0 ( pin.obj-submesh-0 )
---pin_8_pin.obj-submesh-1 ( pin.obj-submesh-1 )
--copacel_10 ( copacel )
---copacel_10_copacel.obj-subm
---copacel_10_copacel.obj-subm
---copacel_10_copacel.obj-subm
--copacel_1 ( copacel )
---copacel_1_copacel.obj-subme
---copacel_1_copacel.obj-subme
---copacel_1_copacel.obj-subme
--copacel_3 ( copacel )
---copacel_3_copacel.obj-subme
---copacel_3_copacel.obj-subme
---copacel_3_copacel.obj-subme
--pin_2 ( pin )
---pin_2_pin.obj-submesh-1 ( pin.obj-submesh-1 )
---pin_2_pin.obj-submesh-0 ( pin.obj-submesh-0 )
--copac_6 ( copac )
---copac_6_copac.obj-submesh-1
---copac_6_copac.obj-submesh-2
---copac_6_copac.obj-submesh-0
--infinitePlane ( infinitePlane )
--pin_9 ( pin )
---pin_9_pin.obj-submesh-1 ( pin.obj-submesh-1 )
---pin_9_pin.obj-submesh-0 ( pin.obj-submesh-0 )
--copacel_4 ( copacel )
---copacel_4_copacel.obj-subme
---copacel_4_copacel.obj-subme
---copacel_4_copacel.obj-subme