Quick demonstration of the new Forward+ renderer with 100+ lights on screen. A better version, with 1000+ lights will be uploaded soon.
Implementation is based on this blog post: http://bioglaze.blogspot.fi/2014/07/2048-point-lights-60-fps.html

- Very good scaling.

- Point & Spot lights supported

- Compute based culling

 

P.S. : Is it just me, or is the codding style (and class structure for that matter) used in Aether3D surprisingly similar to my own? Hmm ...
The final version of the presentation will include a detail explanation of the the system actually works, because it's very interesting and straight-forward.