Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::SceneInput Member List

This is the complete list of members for Divide::SceneInput, including all inherited members.

_actionListDivide::SceneInputprivate
_joystickMapDivide::SceneInputprivate
_joystickMapCacheDivide::SceneInputprivate
_keyLogDivide::SceneInputprivate
_keyMapDivide::SceneInputprivate
_keyMapCacheDivide::SceneInputprivate
_mouseBtnLogDivide::SceneInputprivate
_mouseMapDivide::SceneInputprivate
_mouseMapCacheDivide::SceneInputprivate
_parentSceneDivide::SceneInputprivate
actionList() noexceptDivide::SceneInput
addJoystickMapping(Input::Joystick device, Input::JoystickElementType elementType, U32 id, const PressReleaseActions::Entry &btnCbks)Divide::SceneInput
addKeyMapping(Input::KeyCode key, const PressReleaseActions::Entry &keyCbks)Divide::SceneInput
addMouseMapping(Input::MouseButton button, const PressReleaseActions::Entry &btnCbks)Divide::SceneInput
flushCache()Divide::SceneInput
getJoystickMapping(Input::Joystick device, Input::JoystickElementType elementType, U32 id, PressReleaseActionCbks &btnCbksOut)Divide::SceneInput
getKeyMapping(Input::KeyCode key, PressReleaseActionCbks &keyCbksOut)Divide::SceneInput
getMouseMapping(Input::MouseButton button, PressReleaseActionCbks &btnCbksOut)Divide::SceneInput
getPlayerIndexForDevice(U8 deviceIndex) constDivide::SceneInput
handleCallbacks(const PressReleaseActionCbks &cbks, const InputParams &params, bool onPress)Divide::SceneInputprotected
joystickAddRemove(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
joystickAxisMoved(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
joystickBallMoved(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
joystickButtonPressed(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
joystickButtonReleased(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
JoystickMap typedefDivide::SceneInput
JoystickMapCache typedefDivide::SceneInput
JoystickMapCacheEntry typedefDivide::SceneInput
JoystickMapEntry typedefDivide::SceneInput
joystickPovMoved(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
joystickRemap(const Input::JoystickEvent &arg) overrideDivide::SceneInputvirtual
KeyLog typedefDivide::SceneInput
KeyMap typedefDivide::SceneInput
KeyMapCache typedefDivide::SceneInput
MouseBtnLog typedefDivide::SceneInput
mouseButtonPressed(const Input::MouseButtonEvent &arg) overrideDivide::SceneInputvirtual
mouseButtonReleased(const Input::MouseButtonEvent &arg) overrideDivide::SceneInputvirtual
MouseMap typedefDivide::SceneInput
MouseMapCache typedefDivide::SceneInput
mouseMoved(const Input::MouseMoveEvent &arg) overrideDivide::SceneInputvirtual
onKeyDown(const Input::KeyEvent &arg) overrideDivide::SceneInputvirtual
onKeyUp(const Input::KeyEvent &arg) overrideDivide::SceneInputvirtual
onPlayerAdd(U8 index)Divide::SceneInput
onPlayerRemove(U8 index)Divide::SceneInput
onRemoveActive()Divide::SceneInput
onSetActive()Divide::SceneInput
onTextEvent(const Input::TextEvent &arg) overrideDivide::SceneInputvirtual
removeJoystickMapping(Input::Joystick device, Input::JoystickElementType elementType, U32 id)Divide::SceneInput
removeKeyMapping(Input::KeyCode key)Divide::SceneInput
removeMouseMapping(Input::MouseButton button)Divide::SceneInput
SceneInput(Scene &parentScene)Divide::SceneInputexplicit
~InputAggregatorInterface()=defaultDivide::Input::InputAggregatorInterfacevirtual