38#ifndef DVD_PHYSX_SCALING_H_
39#define DVD_PHYSX_SCALING_H_
46void Scale(physx::PxShape &shape,
const physx::PxVec3 &scaling);
48void Scale(physx::PxGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
50void Scale(physx::PxBoxGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
52void Scale(physx::PxSphereGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
54void Scale(physx::PxPlaneGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
56void Scale(physx::PxCapsuleGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
58void Scale(physx::PxConvexMeshGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
60void Scale(physx::PxTriangleMeshGeometry &geometry, physx::PxTransform &pose,
const physx::PxVec3 &scaling);
Handle console commands that start with a forward slash.
void Scale(physx::PxShape &shape, const physx::PxVec3 &scaling)
Scales the given shape as precisely as possible.