![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
This is the complete list of members for Divide::SceneShaderData, including all inherited members.
_context | Divide::SceneShaderData | private |
_probeData | Divide::SceneShaderData | private |
_probeDataDirty | Divide::SceneShaderData | private |
_probeShaderData | Divide::SceneShaderData | private |
_sceneBufferData | Divide::SceneShaderData | private |
_sceneDataDirty | Divide::SceneShaderData | private |
_sceneShaderData | Divide::SceneShaderData | private |
appData(const U32 elapsedGameTimeMS, const U32 elapsedAppTimeMS, const MaterialDebugFlag materialDebugFlag) | Divide::SceneShaderData | inline |
fogDensity(F32 density, F32 scatter) noexcept | Divide::SceneShaderData | inline |
fogDetails(const FogDetails &details) noexcept | Divide::SceneShaderData | inline |
ProbeBufferData typedef | Divide::SceneShaderData | private |
probeData(const U16 index, const vec3< F32 > ¢er, const vec3< F32 > &halfExtents) noexcept | Divide::SceneShaderData | inline |
probeState(const U16 index, const bool state) noexcept | Divide::SceneShaderData | inline |
SceneShaderData(GFXDevice &context) | Divide::SceneShaderData | explicit |
sunDetails(const vec3< F32 > &sunDirection, const FColour3 &colour, const F32 altitude, const F32 azimuth) noexcept | Divide::SceneShaderData | inline |
updateSceneDescriptorSet(GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut) | Divide::SceneShaderData | |
waterDetails(const U8 index, const WaterBodyData &data) noexcept | Divide::SceneShaderData | inline |
windDetails(const F32 directionX, const F32 directionY, const F32 directionZ, const F32 speed) noexcept | Divide::SceneShaderData | inline |