Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::SceneShaderData Member List

This is the complete list of members for Divide::SceneShaderData, including all inherited members.

_contextDivide::SceneShaderDataprivate
_probeDataDivide::SceneShaderDataprivate
_probeDataDirtyDivide::SceneShaderDataprivate
_probeShaderDataDivide::SceneShaderDataprivate
_sceneBufferDataDivide::SceneShaderDataprivate
_sceneDataDirtyDivide::SceneShaderDataprivate
_sceneShaderDataDivide::SceneShaderDataprivate
appData(const U32 elapsedGameTimeMS, const U32 elapsedAppTimeMS, const MaterialDebugFlag materialDebugFlag)Divide::SceneShaderDatainline
fogDensity(F32 density, F32 scatter) noexceptDivide::SceneShaderDatainline
fogDetails(const FogDetails &details) noexceptDivide::SceneShaderDatainline
ProbeBufferData typedefDivide::SceneShaderDataprivate
probeData(const U16 index, const vec3< F32 > &center, const vec3< F32 > &halfExtents) noexceptDivide::SceneShaderDatainline
probeState(const U16 index, const bool state) noexceptDivide::SceneShaderDatainline
SceneShaderData(GFXDevice &context)Divide::SceneShaderDataexplicit
sunDetails(const vec3< F32 > &sunDirection, const FColour3 &colour, const F32 altitude, const F32 azimuth) noexceptDivide::SceneShaderDatainline
updateSceneDescriptorSet(GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)Divide::SceneShaderData
waterDetails(const U8 index, const WaterBodyData &data) noexceptDivide::SceneShaderDatainline
windDetails(const F32 directionX, const F32 directionY, const F32 directionZ, const F32 speed) noexceptDivide::SceneShaderDatainline