_areaTexture | Divide::PostAAPreRenderOperator | private |
_context | Divide::PreRenderOperator | protected |
_enabled | Divide::PreRenderOperator | protected |
_fxaa | Divide::PostAAPreRenderOperator | private |
_fxaaPipeline | Divide::PostAAPreRenderOperator | private |
_operatorType | Divide::PreRenderOperator | protected |
_parent | Divide::PreRenderOperator | protected |
_screenOnlyDraw | Divide::PreRenderOperator | protected |
_searchTexture | Divide::PostAAPreRenderOperator | private |
_smaaBlend | Divide::PostAAPreRenderOperator | private |
_smaaBlendPipeline | Divide::PostAAPreRenderOperator | private |
_smaaWeightComputation | Divide::PostAAPreRenderOperator | private |
_smaaWeightPipeline | Divide::PostAAPreRenderOperator | private |
_smaaWeights | Divide::PostAAPreRenderOperator | private |
execute(PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) override | Divide::PostAAPreRenderOperator | virtual |
onToggle(bool state) | Divide::PreRenderOperator | virtual |
operatorType() const noexcept | Divide::PreRenderOperator | inline |
PostAAPreRenderOperator(GFXDevice &context, PreRenderBatch &parent) | Divide::PostAAPreRenderOperator | explicit |
prepare(PlayerIndex idx, GFX::CommandBuffer &bufferInOut) | Divide::PreRenderOperator | virtual |
PreRenderOperator(GFXDevice &context, PreRenderBatch &parent, FilterType operatorType) | Divide::PreRenderOperator | |
PROPERTY_INTERNAL(U8, currentPostAAQualityLevel, 2u) | Divide::PostAAPreRenderOperator | private |
PROPERTY_INTERNAL(bool, currentUseSMAA, false) | Divide::PostAAPreRenderOperator | private |
PROPERTY_RW(U8, postAAQualityLevel, 2u) | Divide::PostAAPreRenderOperator | |
PROPERTY_RW(bool, useSMAA, false) | Divide::PostAAPreRenderOperator | |
ready() const noexcept override | Divide::PostAAPreRenderOperator | virtual |
reshape(U16 width, U16 height) override | Divide::PostAAPreRenderOperator | virtual |
~PostAAPreRenderOperator() | Divide::PostAAPreRenderOperator | |
~PreRenderOperator()=default | Divide::PreRenderOperator | virtual |