Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::PostAAPreRenderOperator Member List

This is the complete list of members for Divide::PostAAPreRenderOperator, including all inherited members.

_areaTextureDivide::PostAAPreRenderOperatorprivate
_contextDivide::PreRenderOperatorprotected
_enabledDivide::PreRenderOperatorprotected
_fxaaDivide::PostAAPreRenderOperatorprivate
_fxaaPipelineDivide::PostAAPreRenderOperatorprivate
_operatorTypeDivide::PreRenderOperatorprotected
_parentDivide::PreRenderOperatorprotected
_screenOnlyDrawDivide::PreRenderOperatorprotected
_searchTextureDivide::PostAAPreRenderOperatorprivate
_smaaBlendDivide::PostAAPreRenderOperatorprivate
_smaaBlendPipelineDivide::PostAAPreRenderOperatorprivate
_smaaWeightComputationDivide::PostAAPreRenderOperatorprivate
_smaaWeightPipelineDivide::PostAAPreRenderOperatorprivate
_smaaWeightsDivide::PostAAPreRenderOperatorprivate
execute(PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) overrideDivide::PostAAPreRenderOperatorvirtual
onToggle(bool state)Divide::PreRenderOperatorvirtual
operatorType() const noexceptDivide::PreRenderOperatorinline
PostAAPreRenderOperator(GFXDevice &context, PreRenderBatch &parent)Divide::PostAAPreRenderOperatorexplicit
prepare(PlayerIndex idx, GFX::CommandBuffer &bufferInOut)Divide::PreRenderOperatorvirtual
PreRenderOperator(GFXDevice &context, PreRenderBatch &parent, FilterType operatorType)Divide::PreRenderOperator
PROPERTY_INTERNAL(U8, currentPostAAQualityLevel, 2u)Divide::PostAAPreRenderOperatorprivate
PROPERTY_INTERNAL(bool, currentUseSMAA, false)Divide::PostAAPreRenderOperatorprivate
PROPERTY_RW(U8, postAAQualityLevel, 2u)Divide::PostAAPreRenderOperator
PROPERTY_RW(bool, useSMAA, false)Divide::PostAAPreRenderOperator
ready() const noexcept overrideDivide::PostAAPreRenderOperatorvirtual
reshape(U16 width, U16 height) overrideDivide::PostAAPreRenderOperatorvirtual
~PostAAPreRenderOperator()Divide::PostAAPreRenderOperator
~PreRenderOperator()=defaultDivide::PreRenderOperatorvirtual