Divide Framework
0.1
A free and open-source 3D Framework under heavy development
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Divide::ShadowMap Member List
This is the complete list of members for
Divide::ShadowMap
, including all inherited members.
bindShadowMaps
(GFX::CommandBuffer &bufferInOut)
Divide::ShadowMap
static
commitLayerRange
(Light &light)
Divide::ShadowMap
protected
static
destroyShadowMaps
(GFXDevice &context)
Divide::ShadowMap
static
freeShadowMapOffset
(const Light &light)
Divide::ShadowMap
static
freeShadowMapOffsetLocked
(const Light &light)
Divide::ShadowMap
protected
static
generateShadowMaps
(const Camera &playerCamera, Light &light, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)
Divide::ShadowMap
static
generateWorldAO
(const Camera &playerCamera, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)
Divide::ShadowMap
static
getLightLayerRequirements
(const Light &light)
Divide::ShadowMap
static
getLightTypeForShadowType
(ShadowType type) noexcept
Divide::ShadowMap
static
getShadowMap
(LightType type)
Divide::ShadowMap
static
getShadowMap
(ShadowType type)
Divide::ShadowMap
static
getShadowMapCache
(LightType type)
Divide::ShadowMap
static
getShadowMapCache
(ShadowType type)
Divide::ShadowMap
static
getShadowTypeForLightType
(LightType type) noexcept
Divide::ShadowMap
static
initShadowMaps
(GFXDevice &context)
Divide::ShadowMap
static
LayerLifetimeMask
typedef
Divide::ShadowMap
protected
markShadowMapsUsed
(Light &light)
Divide::ShadowMap
static
MAX_SHADOW_FRAME_LIFETIME
Divide::ShadowMap
static
reset
()
Divide::ShadowMap
static
resetShadowMaps
()
Divide::ShadowMap
static
s_debugViews
Divide::ShadowMap
protected
static
s_shadowCameras
Divide::ShadowMap
protected
static
s_shadowMapCaches
Divide::ShadowMap
protected
static
s_shadowMapGenerators
Divide::ShadowMap
protected
static
s_shadowMapLifetime
Divide::ShadowMap
protected
static
s_shadowMaps
Divide::ShadowMap
protected
static
s_shadowMapUsageLock
Divide::ShadowMap
protected
static
s_shadowPassIndex
Divide::ShadowMap
protected
static
s_shadowPreviewLight
Divide::ShadowMap
protected
static
setDebugViewLight
(GFXDevice &context, Light *light)
Divide::ShadowMap
static
setMSAASampleCount
(ShadowType type, U8 sampleCount)
Divide::ShadowMap
static
ShadowCameraPool
typedef
Divide::ShadowMap
protected
shadowCameras
(const ShadowType type) noexcept
Divide::ShadowMap
inline
static
WORLD_AO_LAYER_INDEX
Divide::ShadowMap
static
Generated on Fri May 17 2024 17:00:11 for Divide Framework by
1.9.6