Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ShadowMap Member List

This is the complete list of members for Divide::ShadowMap, including all inherited members.

bindShadowMaps(GFX::CommandBuffer &bufferInOut)Divide::ShadowMapstatic
commitLayerRange(Light &light)Divide::ShadowMapprotectedstatic
destroyShadowMaps(GFXDevice &context)Divide::ShadowMapstatic
freeShadowMapOffset(const Light &light)Divide::ShadowMapstatic
freeShadowMapOffsetLocked(const Light &light)Divide::ShadowMapprotectedstatic
generateShadowMaps(const Camera &playerCamera, Light &light, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)Divide::ShadowMapstatic
generateWorldAO(const Camera &playerCamera, GFX::CommandBuffer &bufferInOut, GFX::MemoryBarrierCommand &memCmdInOut)Divide::ShadowMapstatic
getLightLayerRequirements(const Light &light)Divide::ShadowMapstatic
getLightTypeForShadowType(ShadowType type) noexceptDivide::ShadowMapstatic
getShadowMap(LightType type)Divide::ShadowMapstatic
getShadowMap(ShadowType type)Divide::ShadowMapstatic
getShadowMapCache(LightType type)Divide::ShadowMapstatic
getShadowMapCache(ShadowType type)Divide::ShadowMapstatic
getShadowTypeForLightType(LightType type) noexceptDivide::ShadowMapstatic
initShadowMaps(GFXDevice &context)Divide::ShadowMapstatic
LayerLifetimeMask typedefDivide::ShadowMapprotected
markShadowMapsUsed(Light &light)Divide::ShadowMapstatic
MAX_SHADOW_FRAME_LIFETIMEDivide::ShadowMapstatic
reset()Divide::ShadowMapstatic
resetShadowMaps()Divide::ShadowMapstatic
s_debugViewsDivide::ShadowMapprotectedstatic
s_shadowCamerasDivide::ShadowMapprotectedstatic
s_shadowMapCachesDivide::ShadowMapprotectedstatic
s_shadowMapGeneratorsDivide::ShadowMapprotectedstatic
s_shadowMapLifetimeDivide::ShadowMapprotectedstatic
s_shadowMapsDivide::ShadowMapprotectedstatic
s_shadowMapUsageLockDivide::ShadowMapprotectedstatic
s_shadowPassIndexDivide::ShadowMapprotectedstatic
s_shadowPreviewLightDivide::ShadowMapprotectedstatic
setDebugViewLight(GFXDevice &context, Light *light)Divide::ShadowMapstatic
setMSAASampleCount(ShadowType type, U8 sampleCount)Divide::ShadowMapstatic
ShadowCameraPool typedefDivide::ShadowMapprotected
shadowCameras(const ShadowType type) noexceptDivide::ShadowMapinlinestatic
WORLD_AO_LAYER_INDEXDivide::ShadowMapstatic