Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ParticleData Member List

This is the complete list of members for Divide::ParticleData, including all inherited members.

_accelerationDivide::ParticleData
_aliveCountDivide::ParticleDataprotected
_colourDivide::ParticleData
_contextDivide::ParticleDataprotected
_endColourDivide::ParticleData
_indicesDivide::ParticleData
_isBillboardedDivide::ParticleDataprotected
_miscDivide::ParticleData
_particleGeometryIndicesDivide::ParticleDataprotected
_particleGeometryTypeDivide::ParticleDataprotected
_particleGeometryVerticesDivide::ParticleDataprotected
_positionDivide::ParticleData
_renderingColoursDivide::ParticleData
_renderingPositionsDivide::ParticleData
_startColourDivide::ParticleData
_textureFileNameDivide::ParticleData
_totalCountDivide::ParticleDataprotected
_velocityDivide::ParticleData
aliveCount() const noexceptDivide::ParticleDatainline
g_threadPartitionSizeDivide::ParticleDatastatic
generateParticles(U32 particleCount, U32 optionsMask)Divide::ParticleData
isBillboarded() const noexceptDivide::ParticleDatainline
kill(U32 index)Divide::ParticleData
ParticleData(GFXDevice &context, U32 particleCount, U32 optionsMask)Divide::ParticleDataexplicit
particleGeometryIndices() const noexceptDivide::ParticleDatainline
particleGeometryType() const noexceptDivide::ParticleDatainline
particleGeometryVertices() const noexceptDivide::ParticleDatainline
PROPERTY_RW(U32, optionsMask, 0u)Divide::ParticleData
setBillboarded(bool state) noexceptDivide::ParticleData
setParticleGeometry(const vector< vec3< F32 > > &particleGeometryVertices, const vector< U32 > &particleGeometryIndices, PrimitiveTopology particleGeometryType)Divide::ParticleData
sort()Divide::ParticleData
swapData(U32 indexA, U32 indexB)Divide::ParticleData
totalCount() const noexceptDivide::ParticleDatainline
wake(U32 index)Divide::ParticleData
~ParticleData()Divide::ParticleData