#include <vkResources.h>
|
VkPipeline | build_pipeline (VkDevice device, VkPipelineCache pipelineCache, bool graphics) |
|
Definition at line 112 of file vkResources.h.
◆ build_compute_pipeline()
VkPipeline Divide::PipelineBuilder::build_compute_pipeline |
( |
VkDevice |
device, |
|
|
VkPipelineCache |
pipelineCache |
|
) |
| |
|
private |
◆ build_graphics_pipeline()
VkPipeline Divide::PipelineBuilder::build_graphics_pipeline |
( |
VkDevice |
device, |
|
|
VkPipelineCache |
pipelineCache |
|
) |
| |
|
private |
◆ build_pipeline()
VkPipeline Divide::PipelineBuilder::build_pipeline |
( |
VkDevice |
device, |
|
|
VkPipelineCache |
pipelineCache, |
|
|
bool |
graphics |
|
) |
| |
◆ _colorBlendAttachments
◆ _depthStencil
VkPipelineDepthStencilStateCreateInfo Divide::PipelineBuilder::_depthStencil |
◆ _inputAssembly
VkPipelineInputAssemblyStateCreateInfo Divide::PipelineBuilder::_inputAssembly |
◆ _multisampling
VkPipelineMultisampleStateCreateInfo Divide::PipelineBuilder::_multisampling |
◆ _pipelineLayout
VkPipelineLayout Divide::PipelineBuilder::_pipelineLayout |
◆ _rasterizer
VkPipelineRasterizationStateCreateInfo Divide::PipelineBuilder::_rasterizer |
◆ _scissor
VkRect2D Divide::PipelineBuilder::_scissor |
◆ _shaderStages
std::vector<VkPipelineShaderStageCreateInfo> Divide::PipelineBuilder::_shaderStages |
◆ _tessellation
VkPipelineTessellationStateCreateInfo Divide::PipelineBuilder::_tessellation |
◆ _vertexInputInfo
VkPipelineVertexInputStateCreateInfo Divide::PipelineBuilder::_vertexInputInfo |
◆ _viewport
VkViewport Divide::PipelineBuilder::_viewport |
The documentation for this struct was generated from the following files:
- G:/Divide-Framework/Source/Platform/Video/RenderBackend/Vulkan/Headers/vkResources.h
- G:/Divide-Framework/Source/Platform/Video/RenderBackend/Vulkan/VKWrapper.cpp