10 , _aiUnit(
std::make_unique<AI::
AIEntity>( this, currentPosition, name))
virtual void update(U64 deltaTimeUS)
CharacterType
Currently supported character types.
void update(U64 deltaTimeUS) override
AI::AIEntity * getAIEntity() const noexcept
NPC(const vec3< F32 > ¤tPosition, std::string_view name)
NPCs don't need AI by default.
std::unique_ptr< AI::AIEntity > _aiUnit
Handle console commands that start with a forward slash.