28 if (node !=
nullptr) {
static void setBounds(SceneNode &node, const BoundingBox &aabb, const vec3< F32 > &worldOffset={})
static Camera * CreateCamera(const Str< 256 > &cameraName, Mode cameraMode)
static bool DestroyCamera(Camera *&camera)
void setParentNode(SceneGraphNode *node) override
CharacterType
Currently supported character types.
void setParentNode(SceneGraphNode *node) override
Str StringFormat(const char *fmt, Args &&...args)
Handle console commands that start with a forward slash.