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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "config.h"
#include "Headers/RenderingComponent.h"
#include "Headers/AnimationComponent.h"
#include "Headers/BoundsComponent.h"
#include "Headers/EnvironmentProbeComponent.h"
#include "Headers/TransformComponent.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/PlatformContext.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Editor/Headers/Editor.h"
#include "Managers/Headers/ProjectManager.h"
#include "Scenes/Headers/SceneEnvironmentProbePool.h"
#include "Graphs/Headers/SceneGraphNode.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/GFXRTPool.h"
#include "Platform/Video/Headers/IMPrimitive.h"
#include "Platform/Video/Shaders/Headers/ShaderProgram.h"
#include "Scenes/Headers/SceneState.h"
#include "Geometry/Material/Headers/Material.h"
#include "Geometry/Shapes/Headers/Mesh.h"
#include "Rendering/Camera/Headers/Camera.h"
#include "Rendering/Lighting/Headers/LightPool.h"
#include "Rendering/RenderPass/Headers/NodeBufferedData.h"
#include "Rendering/RenderPass/Headers/RenderPassExecutor.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{RenderingComponent.cpp} |
Variables | |
constexpr I16 | Divide::anonymous_namespace{RenderingComponent.cpp}::g_renderRangeLimit = I16_MAX |