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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <imgui.h>
#include "imguistyleserializer.h"
#include <stdio.h>
#include <cstdio>
#include <string.h>
#include "imgui_internal.h"
Go to the source code of this file.
Namespaces | |
namespace | ImGui |
Macros | |
#define | IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) |
#define | CHERRY_HI(v) ImVec4(0.502f, 0.075f, 0.256f, v) |
#define | CHERRY_MED(v) ImVec4(0.455f, 0.198f, 0.301f, v) |
#define | CHERRY_LOW(v) ImVec4(0.232f, 0.201f, 0.271f, v) |
#define | CHERRY_BG(v) ImVec4(0.200f, 0.220f, 0.270f, v) |
#define | CHERRY_TEXT(v) ImVec4(0.860f, 0.930f, 0.890f, v) |
Functions | |
static size_t | ImFormatString (char *buf, size_t buf_size, const char *fmt,...) |
bool | ImGui::SaveStyle (const char *filename, const ImGuiStyle &style) |
bool | ImGui::LoadStyle (const char *filename, ImGuiStyle &style) |
void | ImGui::ChangeStyleColors (ImGuiStyle &style, float satThresholdForInvertingLuminance, float shiftHue) |
static void | ImGui::InvertStyleColors (ImGuiStyle &style) |
static void | ImGui::ChangeStyleColorsHue (ImGuiStyle &style, float shiftHue=0.f) |
static ImVec4 | ImGui::ConvertTitleBgColFromPrevVersion (const ImVec4 &win_bg_col, const ImVec4 &title_bg_col) |
static ImVec4 | ImGui::ImColorLerp (const ImVec4 &a, const ImVec4 &b, float t) |
static void | ImGui::CreateDefaultTabColorsFor (ImGuiStyle &style, ImGuiCol baseHoveredColor=ImGuiCol_HeaderHovered, float hoveredLerp=0.5f, const ImVec2 &tabsLerps=ImVec2(0.15f, 0.8f), const ImVec2 &unfocusedTabsLerp=ImVec2(0.1f, 0.5f)) |
bool | ImGui::SelectStyleCombo (const char *label, int *selectedIndex, int maxNumItemsToDisplay, ImGuiStyle *styleToChange) |
bool | ImGui::ResetStyle (int styleEnum, ImGuiStyle &style) |
const char ** | ImGui::GetDefaultStyleNames () |
Variables | |
static const char * | ImGui::DefaultStyleNames [ImGuiStyle_Count] ={"DefaultClassic","DefaultDark","DefaultLight","Gray","Light","BlackCodz01","DarkCodz01","GrayCodz01","Purple","Cherry","DarkOpaque","Soft","EdinBlack","EdinWhite","Maya","LightGreen","Design","Dracula","Greenish","C64","PhotoStore","CorporateGreyFlat","CorporateGreyFramed","VisualDark","SteamingLife","SoftLife","GoldenBlack","Windowed","OverShiftedBlack","DarkOpaqueInverse","GrayCodz01Inverse","PurpleInverse","LightGreenInverse","DesignInverse"} |
#define CHERRY_BG | ( | v | ) | ImVec4(0.200f, 0.220f, 0.270f, v) |
#define CHERRY_HI | ( | v | ) | ImVec4(0.502f, 0.075f, 0.256f, v) |
#define CHERRY_LOW | ( | v | ) | ImVec4(0.232f, 0.201f, 0.271f, v) |
#define CHERRY_MED | ( | v | ) | ImVec4(0.455f, 0.198f, 0.301f, v) |
#define CHERRY_TEXT | ( | v | ) | ImVec4(0.860f, 0.930f, 0.890f, v) |
#define IM_ARRAYSIZE | ( | _ARR | ) | ((int)(sizeof(_ARR)/sizeof(*_ARR))) |
Definition at line 45 of file imguistyleserializer.cpp.
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Definition at line 46 of file imguistyleserializer.cpp.