Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ValidationEntry Struct Reference

#include <glShaderProgram.h>

Public Attributes

Str< 256 > _name {}
 
gl46core::GLuint _handle { GL_NULL_HANDLE }
 
gl46core::UseProgramStageMask _stageMask { gl46core::UseProgramStageMask::GL_NONE_BIT }
 

Detailed Description

Definition at line 47 of file glShaderProgram.h.

Member Data Documentation

◆ _handle

gl46core::GLuint Divide::ValidationEntry::_handle { GL_NULL_HANDLE }

Definition at line 50 of file glShaderProgram.h.

◆ _name

Str<256> Divide::ValidationEntry::_name {}

Definition at line 49 of file glShaderProgram.h.

◆ _stageMask

gl46core::UseProgramStageMask Divide::ValidationEntry::_stageMask { gl46core::UseProgramStageMask::GL_NONE_BIT }

Definition at line 51 of file glShaderProgram.h.


The documentation for this struct was generated from the following file: