Container to store data for a given set of particles.
vector< FColour4 > _startColour
r,g,b,a = colour and transparency
vector< vec4< F32 > > _position
x,y,z = position; w = size
U32 aliveCount() const noexcept
vector< FColour4 > _colour
r,g,b,a = colour and transparency
vector< FColour4 > _endColour
r,g,b,a = colour and transparency
vector< vec4< F32 > > _misc
x = time; y = interpolation; z = 1 / time; w = distance to camera sq;
void update(U64 deltaTimeUS, ParticleData &p) override