PhysicsAsset_uptr _rigidBody
PROPERTY_R(bool, isKinematic, false)
DELEGATE< void, const RigidBodyComponent & > _collisionCbk
PROPERTY_R(PhysicsGroup, physicsCollisionGroup, PhysicsGroup::GROUP_COUNT)
void onCollisionCbk(const DELEGATE< void, const RigidBodyComponent & > &cbk)