2#ifndef DVD_SCENE_NODE_RENDER_STATE_H_
3#define DVD_SCENE_NODE_RENDER_STATE_H_
Handle console commands that start with a forward slash.
static constexpr U16 g_AllIndicesID
eastl::vector< Type > vector
bool drawState(RenderStagePass stagePass) const
PROPERTY_RW(bool, lod0OnCollision, false)
PROPERTY_RW(U8, maxLodLevel, 255u)
void addToDrawExclusionMask(RenderStage stage, RenderPassType passType=RenderPassType::COUNT, RenderStagePass::VariantType variant=RenderStagePass::VariantType::COUNT, U16 index=g_AllIndicesID, RenderStagePass::PassIndex pass=RenderStagePass::PassIndex::PASS_0)
vector< RenderStagePass > _exclusionStagePasses
PROPERTY_RW(bool, drawState, true)
PROPERTY_RW(bool, useBoundsCenterForLoD, true)