33#ifndef DVD_ANIMATION_SYSTEM_H_
34#define DVD_ANIMATION_SYSTEM_H_
42 public ECSSystem<AnimationSystem, AnimationComponent> {
bool saveCache(const SceneGraphNode *sgn, ByteBuffer &outputBuffer) override
void PostUpdate(F32 dt) override
void Update(F32 dt) override
void toggleAnimationState(bool state) noexcept
bool loadCache(SceneGraphNode *sgn, ByteBuffer &inputBuffer) override
void PreUpdate(F32 dt) override
bool getAnimationState() const noexcept
PlatformContext & context() noexcept
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