Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::ImageBindSettings Struct Reference

#include <glResources.h>

Public Member Functions

bool operator== (const ImageBindSettings &) const =default
 

Public Attributes

gl46core::GLuint _texture = 0
 
gl46core::GLint _level = 0
 
gl46core::GLint _layer = 0
 
gl46core::GLenum _access = gl46core::GL_NONE
 
gl46core::GLenum _format = gl46core::GL_NONE
 
gl46core::GLboolean _layered = gl46core::GL_FALSE
 

Detailed Description

Definition at line 59 of file glResources.h.

Member Function Documentation

◆ operator==()

bool Divide::ImageBindSettings::operator== ( const ImageBindSettings ) const
default

Member Data Documentation

◆ _access

gl46core::GLenum Divide::ImageBindSettings::_access = gl46core::GL_NONE

Definition at line 64 of file glResources.h.

◆ _format

gl46core::GLenum Divide::ImageBindSettings::_format = gl46core::GL_NONE

Definition at line 65 of file glResources.h.

◆ _layer

gl46core::GLint Divide::ImageBindSettings::_layer = 0

Definition at line 63 of file glResources.h.

◆ _layered

gl46core::GLboolean Divide::ImageBindSettings::_layered = gl46core::GL_FALSE

Definition at line 66 of file glResources.h.

◆ _level

gl46core::GLint Divide::ImageBindSettings::_level = 0

Definition at line 62 of file glResources.h.

◆ _texture

gl46core::GLuint Divide::ImageBindSettings::_texture = 0

Definition at line 61 of file glResources.h.


The documentation for this struct was generated from the following file: