Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::SwitchSceneTarget Struct Reference

#include <ProjectManager.h>

Public Attributes

SceneEntry _targetScene = {}
 
bool _unloadPreviousScene = true
 
bool _loadInSeparateThread = true
 
bool _deferToStartOfFrame = true
 
bool _createIfNotExist = false
 

Detailed Description

Definition at line 118 of file ProjectManager.h.

Member Data Documentation

◆ _createIfNotExist

bool Divide::SwitchSceneTarget::_createIfNotExist = false

Definition at line 124 of file ProjectManager.h.

◆ _deferToStartOfFrame

bool Divide::SwitchSceneTarget::_deferToStartOfFrame = true

Definition at line 123 of file ProjectManager.h.

◆ _loadInSeparateThread

bool Divide::SwitchSceneTarget::_loadInSeparateThread = true

Definition at line 122 of file ProjectManager.h.

◆ _targetScene

SceneEntry Divide::SwitchSceneTarget::_targetScene = {}

Definition at line 120 of file ProjectManager.h.

◆ _unloadPreviousScene

bool Divide::SwitchSceneTarget::_unloadPreviousScene = true

Definition at line 121 of file ProjectManager.h.


The documentation for this struct was generated from the following file: