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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <SceneState.h>
Public Member Functions | |
void | resetMoveDirections () noexcept |
void | resetAll () noexcept |
PROPERTY_RW (bool, cameraUnderwater, false) | |
PROPERTY_RW (bool, cameraUpdated, false) | |
PROPERTY_RW (bool, cameraLockedToMouse, false) | |
POINTER_RW (Camera, overrideCamera, nullptr) | |
Definition at line 186 of file SceneState.h.
Divide::SceneStatePerPlayer::POINTER_RW | ( | Camera | , |
overrideCamera | , | ||
nullptr | |||
) |
Divide::SceneStatePerPlayer::PROPERTY_RW | ( | bool | , |
cameraLockedToMouse | , | ||
false | |||
) |
Divide::SceneStatePerPlayer::PROPERTY_RW | ( | bool | , |
cameraUnderwater | , | ||
false | |||
) |
Divide::SceneStatePerPlayer::PROPERTY_RW | ( | bool | , |
cameraUpdated | , | ||
false | |||
) |
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noexcept |
Definition at line 19 of file SceneState.cpp.
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noexcept |
Definition at line 8 of file SceneState.cpp.
MovementStack Divide::SceneStatePerPlayer::_angleLR |
Definition at line 198 of file SceneState.h.
MovementStack Divide::SceneStatePerPlayer::_angleUD |
Definition at line 197 of file SceneState.h.
const F32 Divide::SceneStatePerPlayer::_headHeight = DEFAULT_PLAYER_HEIGHT |
Definition at line 204 of file SceneState.h.
MovementStack Divide::SceneStatePerPlayer::_moveFB |
Definition at line 194 of file SceneState.h.
MovementStack Divide::SceneStatePerPlayer::_moveLR |
Definition at line 195 of file SceneState.h.
MovementStack Divide::SceneStatePerPlayer::_moveUD |
Definition at line 196 of file SceneState.h.
MovementStack Divide::SceneStatePerPlayer::_roll |
Definition at line 199 of file SceneState.h.
MovementStack Divide::SceneStatePerPlayer::_zoom |
Definition at line 200 of file SceneState.h.