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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/DescriptorSets.h"
#include "Platform/Video/Buffers/ShaderBuffer/Headers/ShaderBuffer.h"
#include "Platform/Video/Textures/Headers/Texture.h"
#include "Core/Resources/Headers/ResourceCache.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
Functions | |
size_t | Divide::GetHash (const ImageViewDescriptor &descriptor) noexcept |
size_t | Divide::GetHash (const ImageView &imageView) noexcept |
TextureType | Divide::TargetType (const ImageView &imageView) noexcept |
bool | Divide::operator== (const ShaderBufferEntry &lhs, const ShaderBufferEntry &rhs) noexcept |
bool | Divide::operator!= (const ShaderBufferEntry &lhs, const ShaderBufferEntry &rhs) noexcept |
void | Divide::Set (DescriptorSetBindingData &dataInOut, ShaderBuffer *buffer, const BufferRange range) noexcept |
void | Divide::Set (DescriptorSetBindingData &dataInOut, const Handle< Texture > defaultTextureView, const SamplerDescriptor sampler) noexcept |