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eastl::vector< Byte > | Divide::GLUtil::GLMemory::anonymous_namespace{glMemoryManager.cpp}::g_zeroData (detail::zeroDataBaseSize, Byte_ZERO) |
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FORCE_INLINE Byte * | Divide::GLUtil::GLMemory::anonymous_namespace{glMemoryManager.cpp}::GetZeroData (const size_t bufferSize) |
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void | Divide::GLUtil::GLMemory::OnFrameEnd (const U64 frameCount) |
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Byte * | Divide::GLUtil::createAndAllocPersistentBuffer (const size_t bufferSize, const gl46core::BufferStorageMask storageMask, const gl46core::BufferAccessMask accessMask, gl46core::GLuint &bufferIdOut, const std::pair< bufferPtr, size_t > initialData, const char *name) |
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void | Divide::GLUtil::createBuffer (gl46core::GLuint &bufferIdOut, const char *name) |
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void | Divide::GLUtil::createAndAllocBuffer (const size_t bufferSize, const gl46core::GLenum usageMask, gl46core::GLuint &bufferIdOut, const std::pair< bufferPtr, size_t > initialData, const char *name) |
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void | Divide::GLUtil::freeBuffer (gl46core::GLuint &bufferId, bufferPtr mappedPtr) |
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