Divide Framework
0.1
A free and open-source 3D Framework under heavy development
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GenericVertexData.cpp
Go to the documentation of this file.
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#include "
Headers/GenericVertexData.h
"
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namespace
Divide
{
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GenericVertexData::GenericVertexData
(
GFXDevice
& context,
const
U16
ringBufferLength,
const
std::string_view name)
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:
VertexDataInterface
(context, name)
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,
RingBuffer
(ringBufferLength)
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, _name(name)
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{
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assert(handle()._id != 0);
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}
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}
//namespace Divide
GenericVertexData.h
Divide::GFXDevice
Rough around the edges Adapter pattern abstracting the actual rendering API and access to the GPU.
Definition:
GFXDevice.h:215
Divide::GenericVertexData::GenericVertexData
GenericVertexData(GFXDevice &context, U16 ringBufferLength, const std::string_view name)
Definition:
GenericVertexData.cpp:7
Divide::RingBuffer
Definition:
RingBuffer.h:101
Divide::VertexDataInterface
Definition:
VertexDataInterface.h:47
Divide
Handle console commands that start with a forward slash.
Definition:
AIProcessor.cpp:7
Divide::U16
uint16_t U16
Definition:
PlatformDataTypes.h:45
Source
Platform
Video
Buffers
VertexBuffer
GenericBuffer
GenericVertexData.cpp
Generated on Fri May 17 2024 16:59:54 for Divide Framework by
1.9.6