Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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GenericVertexData.cpp
Go to the documentation of this file.
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5namespace Divide {
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7GenericVertexData::GenericVertexData(GFXDevice& context, const U16 ringBufferLength, const std::string_view name)
8 : VertexDataInterface(context, name)
9 , RingBuffer(ringBufferLength)
10 , _name(name)
11{
12 assert(handle()._id != 0);
13}
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15} //namespace Divide
Rough around the edges Adapter pattern abstracting the actual rendering API and access to the GPU.
Definition: GFXDevice.h:215
GenericVertexData(GFXDevice &context, U16 ringBufferLength, const std::string_view name)
Handle console commands that start with a forward slash.
Definition: AIProcessor.cpp:7
uint16_t U16