Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::NodePreviewWindow Member List

This is the complete list of members for Divide::NodePreviewWindow, including all inherited members.

_descriptorDivide::DockedWindowprotected
_originalNameDivide::NodePreviewWindowprotected
_parentDivide::DockedWindowprotected
_sceneRectDivide::NodePreviewWindowprotected
backgroundUpdate()Divide::DockedWindow
backgroundUpdateInternal()Divide::DockedWindowinlineprotectedvirtual
button(bool enabled, const char *label, const char *tooltip, bool small=false)Divide::NodePreviewWindowprotected
descriptor() const noexceptDivide::DockedWindowinline
DockedWindow(Editor &parent, Descriptor descriptor) noexceptDivide::DockedWindowexplicit
draw()Divide::DockedWindow
drawInternal() overrideDivide::NodePreviewWindowvirtual
drawInternal(Handle< Texture > tex)Divide::NodePreviewWindowprotected
getIconForNode(const SceneGraphNode *sgn) noexceptDivide::DockedWindowprotected
name() constDivide::DockedWindowinlinevirtual
NodePreviewWindow(Editor &parent, const Descriptor &descriptor)Divide::NodePreviewWindow
NonCopyable(const NonCopyable &)=deleteDivide::NonCopyableprivate
NonCopyable(NonCopyable &&)=defaultDivide::NonCopyableprivate
NonCopyable()=defaultDivide::NonCopyableprivate
NonMovable(NonMovable &&)=deleteDivide::NonMovableprivate
NonMovable(const NonMovable &)=defaultDivide::NonMovableprivate
NonMovable()=defaultDivide::NonMovableprivate
onRemoveComponent(const EditorComponent &comp)Divide::DockedWindowinlinevirtual
Divide::operator=(const NonCopyable &)=deleteDivide::NonCopyableprivate
Divide::operator=(NonCopyable &&)=defaultDivide::NonCopyableprivate
Divide::NonMovable::operator=(NonMovable &&)=deleteDivide::NonMovableprivate
Divide::NonMovable::operator=(const NonMovable &)=defaultDivide::NonMovableprivate
PROPERTY_R_IW(bool, focused, false)Divide::DockedWindow
PROPERTY_R_IW(bool, hovered, false)Divide::DockedWindow
PROPERTY_R_IW(bool, visible, false)Divide::DockedWindow
PROPERTY_RW(ImGuiWindowFlags, windowFlags, 0)Divide::DockedWindow
PROPERTY_RW(bool, enabled, true)Divide::DockedWindow
sceneRect(bool globalCoords) const noexceptDivide::NodePreviewWindow
updateBounds(Rect< I32 > imageRect)Divide::NodePreviewWindowprotected
~DockedWindow()=defaultDivide::DockedWindowvirtual
~NonCopyable()=defaultDivide::NonCopyableprivate
~NonMovable()=defaultDivide::NonMovableprivate