_descriptor | Divide::DockedWindow | protected |
_originalName | Divide::NodePreviewWindow | protected |
_parent | Divide::DockedWindow | protected |
_sceneRect | Divide::NodePreviewWindow | protected |
backgroundUpdate() | Divide::DockedWindow | |
backgroundUpdateInternal() | Divide::DockedWindow | inlineprotectedvirtual |
button(bool enabled, const char *label, const char *tooltip, bool small=false) | Divide::NodePreviewWindow | protected |
descriptor() const noexcept | Divide::DockedWindow | inline |
DockedWindow(Editor &parent, Descriptor descriptor) noexcept | Divide::DockedWindow | explicit |
draw() | Divide::DockedWindow | |
drawInternal() override | Divide::NodePreviewWindow | virtual |
drawInternal(Handle< Texture > tex) | Divide::NodePreviewWindow | protected |
getIconForNode(const SceneGraphNode *sgn) noexcept | Divide::DockedWindow | protected |
name() const | Divide::DockedWindow | inlinevirtual |
NodePreviewWindow(Editor &parent, const Descriptor &descriptor) | Divide::NodePreviewWindow | |
NonCopyable(const NonCopyable &)=delete | Divide::NonCopyable | private |
NonCopyable(NonCopyable &&)=default | Divide::NonCopyable | private |
NonCopyable()=default | Divide::NonCopyable | private |
NonMovable(NonMovable &&)=delete | Divide::NonMovable | private |
NonMovable(const NonMovable &)=default | Divide::NonMovable | private |
NonMovable()=default | Divide::NonMovable | private |
onRemoveComponent(const EditorComponent &comp) | Divide::DockedWindow | inlinevirtual |
Divide::operator=(const NonCopyable &)=delete | Divide::NonCopyable | private |
Divide::operator=(NonCopyable &&)=default | Divide::NonCopyable | private |
Divide::NonMovable::operator=(NonMovable &&)=delete | Divide::NonMovable | private |
Divide::NonMovable::operator=(const NonMovable &)=default | Divide::NonMovable | private |
PROPERTY_R_IW(bool, focused, false) | Divide::DockedWindow | |
PROPERTY_R_IW(bool, hovered, false) | Divide::DockedWindow | |
PROPERTY_R_IW(bool, visible, false) | Divide::DockedWindow | |
PROPERTY_RW(ImGuiWindowFlags, windowFlags, 0) | Divide::DockedWindow | |
PROPERTY_RW(bool, enabled, true) | Divide::DockedWindow | |
sceneRect(bool globalCoords) const noexcept | Divide::NodePreviewWindow | |
updateBounds(Rect< I32 > imageRect) | Divide::NodePreviewWindow | protected |
~DockedWindow()=default | Divide::DockedWindow | virtual |
~NonCopyable()=default | Divide::NonCopyable | private |
~NonMovable()=default | Divide::NonMovable | private |