Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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WarSceneActions.h File Reference

Go to the source code of this file.

Classes

class  Divide::AI::WarSceneAction
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::AI
 

Macros

#define DVD_WAR_SCENE_AESOP_ACTION_INTERFACE_H_
 

Enumerations

enum class  Divide::AI::ActionType : U8 {
  Divide::AI::APPROACH_ENEMY_FLAG = 0 , Divide::AI::CAPTURE_ENEMY_FLAG = 1 , Divide::AI::SCORE_FLAG = 2 , Divide::AI::RETURN_TO_BASE = 3 ,
  Divide::AI::IDLE = 4 , Divide::AI::ATTACK_ENEMY = 5 , Divide::AI::RECOVER_FLAG = 6 , Divide::AI::COUNT
}
 
enum class  Divide::AI::Fact : U8 {
  Divide::AI::NEAR_ENEMY_FLAG = 0 , Divide::AI::AT_HOME_BASE = 1 , Divide::AI::HAS_ENEMY_FLAG = 2 , Divide::AI::ENEMY_HAS_FLAG = 3 ,
  Divide::AI::IDLING = 4 , Divide::AI::ENEMY_DEAD = 5 , Divide::AI::COUNT
}
 

Functions

string Divide::AI::WarSceneFactName (GOAPFact fact)
 

Macro Definition Documentation

◆ DVD_WAR_SCENE_AESOP_ACTION_INTERFACE_H_

#define DVD_WAR_SCENE_AESOP_ACTION_INTERFACE_H_

Definition at line 33 of file WarSceneActions.h.