Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::Input::JoystickData Struct Reference

#include <Input.h>

Public Attributes

bool _gamePad = false
 
I32 _deadZone = 8000
 
I32 _max = 0
 
union {
   U32   _data = 0
 
   U16   _smallData [2]
 
   I32   _dataSigned
 
   I16   _smallDataSigned [2]
 
}; 
 

Detailed Description

Definition at line 71 of file Input.h.

Member Data Documentation

◆ 

union { ... } Divide::Input::JoystickData::@91

◆ _data

U32 Divide::Input::JoystickData::_data = 0

Definition at line 77 of file Input.h.

◆ _dataSigned

I32 Divide::Input::JoystickData::_dataSigned

Definition at line 79 of file Input.h.

◆ _deadZone

I32 Divide::Input::JoystickData::_deadZone = 8000

Definition at line 73 of file Input.h.

◆ _gamePad

bool Divide::Input::JoystickData::_gamePad = false

Definition at line 72 of file Input.h.

◆ _max

I32 Divide::Input::JoystickData::_max = 0

Definition at line 74 of file Input.h.

◆ _smallData

U16 Divide::Input::JoystickData::_smallData[2]

Definition at line 78 of file Input.h.

◆ _smallDataSigned

I16 Divide::Input::JoystickData::_smallDataSigned[2]

Definition at line 80 of file Input.h.


The documentation for this struct was generated from the following file: