Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::VertexBuffer::Vertex Struct Reference

#include <VertexBuffer.h>

Public Attributes

UColour4 _colour {0u, 0u, 0u, 1u}
 
vec3< F32_position {}
 
vec2< F32_texcoord {}
 
vec4< U8_weights {0u}
 
vec4< U8_indices {0u}
 
F32 _normal {0.f}
 
F32 _tangent {0.f}
 

Detailed Description

Definition at line 54 of file VertexBuffer.h.

Member Data Documentation

◆ _colour

UColour4 Divide::VertexBuffer::Vertex::_colour {0u, 0u, 0u, 1u}

Definition at line 56 of file VertexBuffer.h.

◆ _indices

vec4<U8> Divide::VertexBuffer::Vertex::_indices {0u}

Definition at line 60 of file VertexBuffer.h.

◆ _normal

F32 Divide::VertexBuffer::Vertex::_normal {0.f}

Definition at line 61 of file VertexBuffer.h.

◆ _position

vec3<F32> Divide::VertexBuffer::Vertex::_position {}

Definition at line 57 of file VertexBuffer.h.

◆ _tangent

F32 Divide::VertexBuffer::Vertex::_tangent {0.f}

Definition at line 62 of file VertexBuffer.h.

◆ _texcoord

vec2<F32> Divide::VertexBuffer::Vertex::_texcoord {}

Definition at line 58 of file VertexBuffer.h.

◆ _weights

vec4<U8> Divide::VertexBuffer::Vertex::_weights {0u}

Definition at line 59 of file VertexBuffer.h.


The documentation for this struct was generated from the following file: