Divide Framework
0.1
A free and open-source 3D Framework under heavy development
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ParticleVelocityFromPositionGenerator.h
Go to the documentation of this file.
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/*
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Copyright (c) 2018 DIVIDE-Studio
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Copyright (c) 2009 Ionut Cava
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This file is part of DIVIDE Framework.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software
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and associated documentation files (the "Software"), to deal in the Software
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without restriction,
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including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE
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OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#ifndef DVD_PARTICLE_VELOCITY_FROM_POSITION_GENERATOR_H_
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#define DVD_PARTICLE_VELOCITY_FROM_POSITION_GENERATOR_H_
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#include "
Dynamics/Entities/Particles/Headers/ParticleGenerator.h
"
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namespace
Divide
{
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struct
ParticleVelocityFromPositionGenerator
final :
ParticleGenerator
{
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vec3<F32>
_offset
=
VECTOR3_ZERO
;
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F32
_minScale
= 0.f;
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F32
_maxScale
= 0.f;
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void
generate
(
Task
& packagedTasksParent,
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TaskPool
& parentPool,
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U64
deltaTimeUS,
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ParticleData
& p,
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U32
startIndex,
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U32
endIndex)
override
;
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};
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}
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#endif
//DVD_PARTICLE_VELOCITY_FROM_POSITION_GENERATOR_H_
ParticleGenerator.h
Divide::ParticleData
Container to store data for a given set of particles.
Definition:
ParticleData.h:59
Divide::ParticleGenerator
Definition:
ParticleGenerator.h:40
Divide::TaskPool
Definition:
TaskPool.h:60
Divide::vec3
Definition:
MathVectors.h:480
Divide
Handle console commands that start with a forward slash.
Definition:
AIProcessor.cpp:7
Divide::F32
float F32
Definition:
PlatformDataTypes.h:82
Divide::VECTOR3_ZERO
static const vec3< F32 > VECTOR3_ZERO
Definition:
MathVectors.h:1434
Divide::U32
uint32_t U32
Definition:
PlatformDataTypes.h:46
Divide::U64
uint64_t U64
Definition:
PlatformDataTypes.h:47
Divide::ParticleVelocityFromPositionGenerator
Definition:
ParticleVelocityFromPositionGenerator.h:39
Divide::ParticleVelocityFromPositionGenerator::_offset
vec3< F32 > _offset
Definition:
ParticleVelocityFromPositionGenerator.h:40
Divide::ParticleVelocityFromPositionGenerator::_minScale
F32 _minScale
Definition:
ParticleVelocityFromPositionGenerator.h:41
Divide::ParticleVelocityFromPositionGenerator::_maxScale
F32 _maxScale
Definition:
ParticleVelocityFromPositionGenerator.h:42
Divide::ParticleVelocityFromPositionGenerator::generate
void generate(Task &packagedTasksParent, TaskPool &parentPool, U64 deltaTimeUS, ParticleData &p, U32 startIndex, U32 endIndex) override
Definition:
ParticleVelocityFromPositionGenerator.cpp:7
Divide::Task
Definition:
Task.h:48
Source
Dynamics
Entities
Particles
ConcreteGenerators
Headers
ParticleVelocityFromPositionGenerator.h
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