Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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WarSceneAIProcessor.cpp File Reference

Go to the source code of this file.

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::AI
 
namespace  Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}
 

Enumerations

enum class  Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::PriorityLevel : U8 {
  Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::MAX_PRIORITY = 5 , Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::VERY_HIGH_PRIORITY = 4 , Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::HIGH_PRIORITY = 3 , Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::MEDIUM_PRIORITY = 2 ,
  Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::LOW_PRIORITY = 1 , Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::IGNORE_PRIORITY = 0
}
 

Variables

const D64 Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_ATTACK_RADIUS = 5
 
const D64 Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_ATTACK_RADIUS_SQ = g_ATTACK_RADIUS * g_ATTACK_RADIUS
 
const U32 Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_myTeamContainer = 0
 
const U32 Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_enemyTeamContainer = 1
 
const U32 Divide::AI::anonymous_namespace{WarSceneAIProcessor.cpp}::g_flagContainer = 2