|
enum class | Divide::RTColourAttachmentSlot : U8 {
Divide::SLOT_0 = 0
, Divide::SLOT_1
, Divide::SLOT_2
, Divide::SLOT_3
,
Divide::COUNT
} |
|
enum class | Divide::RenderAPI : U8 { Divide::None
, Divide::OpenGL
, Divide::Vulkan
, Divide::COUNT
} |
|
enum class | Divide::DescriptorSetUsage : U8 {
Divide::PER_DRAW = 0
, Divide::PER_BATCH
, Divide::PER_PASS
, Divide::PER_FRAME
,
Divide::COUNT
} |
|
enum class | Divide::ReflectorType : U8 { Divide::PLANAR = 0
, Divide::CUBE
, Divide::COUNT
} |
|
enum class | Divide::RefractorType : U8 { Divide::PLANAR = 0
, Divide::COUNT
} |
|
enum class | Divide::ImageUsage : U8 {
Divide::UNDEFINED = 0
, Divide::SHADER_READ
, Divide::SHADER_WRITE
, Divide::SHADER_READ_WRITE
,
Divide::CPU_READ
, Divide::RT_COLOUR_ATTACHMENT
, Divide::RT_DEPTH_ATTACHMENT
, Divide::RT_DEPTH_STENCIL_ATTACHMENT
,
Divide::COUNT
} |
|
enum class | Divide::LightType : U8 { Divide::DIRECTIONAL = 0
, Divide::POINT = 1
, Divide::SPOT = 2
, Divide::COUNT
} |
| The different types of lights supported. More...
|
|
enum class | Divide::FrustumCollision : U8 { Divide::FRUSTUM_OUT = 0
, Divide::FRUSTUM_IN
, Divide::FRUSTUM_INTERSECT
, Divide::COUNT
} |
|
enum class | Divide::FrustumPlane : U8 {
Divide::PLANE_LEFT = 0
, Divide::PLANE_RIGHT
, Divide::PLANE_TOP
, Divide::PLANE_BOTTOM
,
Divide::PLANE_NEAR
, Divide::PLANE_FAR
, Divide::COUNT
} |
|
enum class | Divide::FrustumPoints : U8 {
Divide::NEAR_LEFT_TOP = 0
, Divide::NEAR_RIGHT_TOP
, Divide::NEAR_RIGHT_BOTTOM
, Divide::NEAR_LEFT_BOTTOM
,
Divide::FAR_LEFT_TOP
, Divide::FAR_RIGHT_TOP
, Divide::FAR_RIGHT_BOTTOM
, Divide::FAR_LEFT_BOTTOM
,
Divide::COUNT
} |
|
enum class | Divide::AttribLocation : U8 {
Divide::POSITION = 0
, Divide::TEXCOORD = 1
, Divide::NORMAL = 2
, Divide::TANGENT = 3
,
Divide::COLOR = 4
, Divide::BONE_WEIGHT = 5
, Divide::BONE_INDICE = 6
, Divide::WIDTH = 7
,
Divide::GENERIC = 8
, Divide::COUNT
} |
| State the various attribute locations to use in shaders with VAO/VB's. More...
|
|
enum class | Divide::RenderStage : U8 {
Divide::DISPLAY = 0
, Divide::REFLECTION
, Divide::REFRACTION
, Divide::NODE_PREVIEW
,
Divide::SHADOW
, Divide::COUNT
} |
|
enum class | Divide::RenderPassType : U8 {
Divide::PRE_PASS = 0
, Divide::MAIN_PASS = 1
, Divide::OIT_PASS = 2
, Divide::TRANSPARENCY_PASS = 3
,
Divide::COUNT
} |
|
enum class | Divide::PBType : U8 { Divide::PB_TEXTURE_1D
, Divide::PB_TEXTURE_2D
, Divide::PB_TEXTURE_3D
, Divide::COUNT
} |
|
enum class | Divide::PrimitiveTopology : U8 {
Divide::POINTS = 0
, Divide::LINES
, Divide::LINE_STRIP
, Divide::TRIANGLES
,
Divide::TRIANGLE_STRIP
, Divide::TRIANGLE_FAN
, Divide::LINES_ADJANCENCY
, Divide::LINE_STRIP_ADJACENCY
,
Divide::TRIANGLES_ADJACENCY
, Divide::TRIANGLE_STRIP_ADJACENCY
, Divide::PATCH
, Divide::COMPUTE
,
Divide::COUNT
} |
|
enum class | Divide::BlendProperty : U8 {
Divide::ZERO = 0
, Divide::ONE
, Divide::SRC_COLOR
, Divide::INV_SRC_COLOR
,
Divide::SRC_ALPHA
, Divide::INV_SRC_ALPHA
, Divide::DEST_ALPHA
, Divide::INV_DEST_ALPHA
,
Divide::DEST_COLOR
, Divide::INV_DEST_COLOR
, Divide::SRC_ALPHA_SAT
, Divide::COUNT
} |
| Specifies how the red, green, blue, and alpha source blending factors are computed. More...
|
|
enum class | Divide::BlendOperation : U8 {
Divide::ADD = 0
, Divide::SUBTRACT
, Divide::REV_SUBTRACT
, Divide::MIN
,
Divide::MAX
, Divide::COUNT
} |
| Specifies how source and destination colours are combined. More...
|
|
enum class | Divide::ComparisonFunction : U8 {
Divide::NEVER = 0
, Divide::LESS
, Divide::EQUAL
, Divide::LEQUAL
,
Divide::GREATER
, Divide::NEQUAL
, Divide::GEQUAL
, Divide::ALWAYS
,
Divide::COUNT
} |
|
enum class | Divide::CullMode : U8 {
Divide::NONE = 0
, Divide::BACK
, Divide::FRONT
, Divide::ALL
,
Divide::COUNT
} |
| Specifies whether front- or back-facing facets are candidates for culling. More...
|
|
enum class | Divide::ShaderType : U8 {
Divide::FRAGMENT = 0
, Divide::VERTEX = 1
, Divide::GEOMETRY = 2
, Divide::TESSELLATION_CTRL = 3
,
Divide::TESSELLATION_EVAL = 4
, Divide::COMPUTE = 5
, Divide::COUNT
} |
| Available shader stages. More...
|
|
enum class | Divide::ShaderStageVisibility : U16 {
Divide::NONE = 0
, Divide::VERTEX = toBit(1)
, Divide::GEOMETRY = toBit(2)
, Divide::TESS_CONTROL = toBit(3)
,
Divide::TESS_EVAL = toBit(4)
, Divide::FRAGMENT = toBit(5)
, Divide::COMPUTE = toBit(6)
, Divide::COUNT = 7
,
Divide::ALL_GEOMETRY = VERTEX | GEOMETRY | TESS_CONTROL | TESS_EVAL
, Divide::ALL_DRAW = ALL_GEOMETRY | FRAGMENT
, Divide::COMPUTE_AND_DRAW = FRAGMENT | COMPUTE
, Divide::COMPUTE_AND_GEOMETRY = ALL_GEOMETRY | COMPUTE
,
Divide::ALL = ALL_DRAW | COMPUTE
} |
|
enum class | Divide::StencilOperation : U8 {
Divide::KEEP = 0
, Divide::ZERO
, Divide::REPLACE
, Divide::INCR
,
Divide::DECR
, Divide::INV
, Divide::INCR_WRAP
, Divide::DECR_WRAP
,
Divide::COUNT
} |
| Valid front and back stencil test actions. More...
|
|
enum class | Divide::FillMode : U8 { Divide::POINT = 0
, Divide::WIREFRAME
, Divide::SOLID
, Divide::COUNT
} |
| Defines all available fill modes for primitives. More...
|
|
enum class | Divide::TextureType : U8 {
Divide::TEXTURE_1D = 0
, Divide::TEXTURE_2D
, Divide::TEXTURE_3D
, Divide::TEXTURE_CUBE_MAP
,
Divide::TEXTURE_1D_ARRAY
, Divide::TEXTURE_2D_ARRAY
, Divide::TEXTURE_CUBE_ARRAY
, Divide::COUNT
} |
|
enum class | Divide::TextureBorderColour : U8 {
Divide::TRANSPARENT_BLACK_INT = 0
, Divide::TRANSPARENT_BLACK_F32
, Divide::OPAQUE_BLACK_INT
, Divide::OPAQUE_BLACK_F32
,
Divide::OPAQUE_WHITE_INT
, Divide::OPAQUE_WHITE_F32
, Divide::CUSTOM_INT
, Divide::CUSTOM_F32
,
Divide::COUNT
} |
|
enum class | Divide::TextureFilter : U8 { Divide::LINEAR = 0
, Divide::NEAREST
, Divide::COUNT
} |
|
enum class | Divide::TextureMipSampling : U8 { Divide::LINEAR = 0
, Divide::NEAREST
, Divide::NONE
, Divide::COUNT
} |
|
enum class | Divide::TextureWrap : U8 {
Divide::CLAMP_TO_EDGE = 0
, Divide::CLAMP_TO_BORDER
, Divide::REPEAT
, Divide::MIRROR_REPEAT
,
Divide::MIRROR_CLAMP_TO_EDGE
, Divide::COUNT
} |
|
enum class | Divide::GFXImageFormat : U8 {
Divide::RED = 0
, Divide::RG
, Divide::BGR
, Divide::RGB
,
Divide::BGRA
, Divide::RGBA
, Divide::BC1
, Divide::BC1a
,
Divide::BC2
, Divide::BC3
, Divide::BC3n
, Divide::BC4s
,
Divide::BC4u
, Divide::BC5s
, Divide::BC5u
, Divide::BC6s
,
Divide::BC6u
, Divide::BC7
, Divide::COUNT
, Divide::DXT1_RGB = BC1
,
Divide::DXT1_RGBA = BC1a
, Divide::DXT3_RGBA = BC2
, Divide::DXT5_RGBA = BC3
} |
|
enum class | Divide::GFXDataFormat : U8 {
Divide::UNSIGNED_BYTE = 0
, Divide::UNSIGNED_SHORT
, Divide::UNSIGNED_INT
, Divide::SIGNED_BYTE
,
Divide::SIGNED_SHORT
, Divide::SIGNED_INT
, Divide::FLOAT_16
, Divide::FLOAT_32
,
Divide::COUNT
} |
|
enum class | Divide::GFXImagePacking : U8 {
Divide::NORMALIZED
, Divide::NORMALIZED_SRGB
, Divide::UNNORMALIZED
, Divide::RGB_565
,
Divide::RGBA_4444
, Divide::DEPTH
, Divide::DEPTH_STENCIL
, Divide::COUNT
} |
|
enum class | Divide::GPUVendor : U8 {
Divide::NVIDIA = 0
, Divide::AMD
, Divide::INTEL
, Divide::MICROSOFT
,
Divide::IMAGINATION_TECH
, Divide::ARM
, Divide::QUALCOMM
, Divide::VIVANTE
,
Divide::ALPHAMOSAIC
, Divide::WEBGL
, Divide::MESA
, Divide::OTHER
,
Divide::COUNT
} |
|
enum class | Divide::GPURenderer : U8 {
Divide::UNKNOWN = 0
, Divide::ADRENO
, Divide::GEFORCE
, Divide::INTEL
,
Divide::MALI
, Divide::POWERVR
, Divide::RADEON
, Divide::VIDEOCORE
,
Divide::VIVANTE
, Divide::WEBGL
, Divide::GDI
, Divide::SOFTWARE
,
Divide::COUNT
} |
|
enum class | Divide::BufferUsageType : U8 {
Divide::VERTEX_BUFFER = 0
, Divide::INDEX_BUFFER
, Divide::STAGING_BUFFER
, Divide::CONSTANT_BUFFER
,
Divide::UNBOUND_BUFFER
, Divide::COMMAND_BUFFER
, Divide::COUNT
} |
|
enum class | Divide::BufferSyncUsage : U8 {
Divide::CPU_WRITE_TO_GPU_READ = 0
, Divide::GPU_WRITE_TO_CPU_READ
, Divide::GPU_WRITE_TO_GPU_READ
, Divide::GPU_WRITE_TO_GPU_WRITE
,
Divide::GPU_READ_TO_GPU_WRITE
, Divide::CPU_WRITE_TO_CPU_READ
, Divide::CPU_READ_TO_CPU_WRITE
, Divide::CPU_WRITE_TO_CPU_WRITE
,
Divide::COUNT
} |
|
enum class | Divide::BufferUpdateUsage : U8 { Divide::CPU_TO_GPU = 0
, Divide::GPU_TO_CPU = 1
, Divide::GPU_TO_GPU = 2
, Divide::COUNT
} |
|
enum class | Divide::BufferUpdateFrequency : U8 { Divide::ONCE = 0
, Divide::OCASSIONAL = 1
, Divide::OFTEN = 2
, Divide::COUNT
} |
|
enum class | Divide::QueryType : U8 {
Divide::VERTICES_SUBMITTED = toBit(1)
, Divide::PRIMITIVES_GENERATED = toBit(2)
, Divide::TESSELLATION_PATCHES = toBit(3)
, Divide::TESSELLATION_EVAL_INVOCATIONS = toBit(4)
,
Divide::GPU_TIME = toBit(5)
, Divide::SAMPLE_COUNT = toBit(6)
, Divide::ANY_SAMPLE_RENDERED = toBit(7)
, Divide::COUNT = 7
} |
|
enum class | Divide::PushConstantSize : U8 {
Divide::BYTE = 0
, Divide::WORD
, Divide::DWORD
, Divide::QWORD
,
Divide::COUNT
} |
|
enum class | Divide::PushConstantType : U8 {
Divide::BOOL = 0
, Divide::INT
, Divide::UINT
, Divide::FLOAT
,
Divide::DOUBLE
, Divide::IVEC2
, Divide::IVEC3
, Divide::IVEC4
,
Divide::UVEC2
, Divide::UVEC3
, Divide::UVEC4
, Divide::VEC2
,
Divide::VEC3
, Divide::VEC4
, Divide::DVEC2
, Divide::DVEC3
,
Divide::DVEC4
, Divide::IMAT2
, Divide::IMAT3
, Divide::IMAT4
,
Divide::UMAT2
, Divide::UMAT3
, Divide::UMAT4
, Divide::MAT2
,
Divide::MAT3
, Divide::MAT4
, Divide::DMAT2
, Divide::DMAT3
,
Divide::DMAT4
, Divide::FCOLOUR3
, Divide::FCOLOUR4
, Divide::COUNT
} |
|