Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::GenericVertexData::IndexBuffer Struct Reference

#include <GenericVertexData.h>

Public Attributes

bufferPtr data { nullptr }
 
size_t count { 0u }
 
U8 id { 0u }
 
bool smallIndices { false }
 
bool indicesNeedCast { false }
 
bool dynamic { false }
 
vector< U16_smallIndicesTemp
 

Detailed Description

Definition at line 50 of file GenericVertexData.h.

Member Data Documentation

◆ _smallIndicesTemp

vector<U16> Divide::GenericVertexData::IndexBuffer::_smallIndicesTemp

Definition at line 59 of file GenericVertexData.h.

◆ count

size_t Divide::GenericVertexData::IndexBuffer::count { 0u }

Definition at line 53 of file GenericVertexData.h.

◆ data

bufferPtr Divide::GenericVertexData::IndexBuffer::data { nullptr }

Definition at line 52 of file GenericVertexData.h.

◆ dynamic

bool Divide::GenericVertexData::IndexBuffer::dynamic { false }

Definition at line 57 of file GenericVertexData.h.

◆ id

U8 Divide::GenericVertexData::IndexBuffer::id { 0u }

Definition at line 54 of file GenericVertexData.h.

◆ indicesNeedCast

bool Divide::GenericVertexData::IndexBuffer::indicesNeedCast { false }

Definition at line 56 of file GenericVertexData.h.

◆ smallIndices

bool Divide::GenericVertexData::IndexBuffer::smallIndices { false }

Definition at line 55 of file GenericVertexData.h.


The documentation for this struct was generated from the following file: