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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/glShader.h"
#include "Headers/glShaderProgram.h"
#include "Platform/File/Headers/FileManagement.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/RenderBackend/OpenGL/Headers/glResources.h"
#include "Platform/Video/RenderBackend/OpenGL/Headers/GLWrapper.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Time/Headers/ProfileTimer.h"
#include "Utility/Headers/Localization.h"
Go to the source code of this file.
Classes | |
struct | Divide::anonymous_namespace{glShader.cpp}::TimingData |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{glShader.cpp} |
Functions | |
FORCE_INLINE gl46core::UseProgramStageMask | Divide::anonymous_namespace{glShader.cpp}::GetStageMask (const ShaderType type) noexcept |
Variables | |
constexpr bool | Divide::anonymous_namespace{glShader.cpp}::g_useSPIRVBinaryCode = false |
size_t | Divide::anonymous_namespace{glShader.cpp}::g_validationBufferMaxSize = 4096 * 16 |