Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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ShaderProgramFwd.h
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1/*
2 Copyright (c) 2018 DIVIDE-Studio
3 Copyright (c) 2009 Ionut Cava
4
5 This file is part of DIVIDE Framework.
6
7 Permission is hereby granted, free of charge, to any person obtaining a copy
8 of this software
9 and associated documentation files (the "Software"), to deal in the Software
10 without restriction,
11 including without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense,
13 and/or sell copies of the Software, and to permit persons to whom the
14 Software is furnished to do so,
15 subject to the following conditions:
16
17 The above copyright notice and this permission notice shall be included in
18 all copies or substantial portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED,
22 INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
23 PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
25 DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
27 IN CONNECTION WITH THE SOFTWARE
28 OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30 */
31
32#pragma once
33#ifndef DVD_SHADER_PROGRAM_FWD_H_
34#define DVD_SHADER_PROGRAM_FWD_H_
35
38
39namespace Divide {
40 class ShaderProgram;
41 struct PerFileShaderData;
42
43 enum class ShaderResult : U8
44 {
45 Failed = 0,
46 OK,
47 COUNT
48 };
49
51 {
52 ModuleDefine() = default;
53 ModuleDefine(const char* define, const bool addPrefix = true);
54 ModuleDefine(const string& define, const bool addPrefix = true);
55
56 string _define;
57 bool _addPrefix = true;
58 };
59
61
63 {
65 explicit ShaderModuleDescriptor(ShaderType type, const Str<64>& file, const Str<64>& variant = "");
66
71 };
72
73 template<>
75 {
79 bool _useShaderCache{true};
80 };
81
83
84 template<>
85 inline size_t GetHash( const PropertyDescriptor<ShaderProgram>& descriptor ) noexcept;
86
88 {
89 Handle<ShaderProgram> _program = INVALID_HANDLE<ShaderProgram>;
91 };
92
93 bool operator==(const ShaderProgramMapEntry& lhs, const ShaderProgramMapEntry& rhs) noexcept;
94 bool operator!=(const ShaderProgramMapEntry& lhs, const ShaderProgramMapEntry& rhs) noexcept;
95
96}; //namespace Divide
97
98#endif //DVD_SHADER_PROGRAM_FWD_H_
99
100#include "ShaderProgramFwd.inl"
Handle console commands that start with a forward slash.
Definition: AIProcessor.cpp:7
FORCE_INLINE bool operator!=(const GUIDWrapper &lhs, const GUIDWrapper &rhs) noexcept
Definition: GUIDWrapper.h:67
uint8_t U8
vector< ModuleDefine > ModuleDefines
size_t GetHash(const PropertyDescriptor< T > &descriptor) noexcept
Definition: Resource.inl:40
eastl::vector< Type > vector
Definition: Vector.h:42
ShaderType
Available shader stages.
bool operator==(const DisplayManager::OutputDisplayProperties &lhs, const DisplayManager::OutputDisplayProperties &rhs) noexcept
Definition: Application.inl:37
vector< ShaderModuleDescriptor > _modules
Handle< ShaderProgram > _program
U8 _generation