_blurApply | Divide::MotionBlurPreRenderOperator | private |
_blurApplyPipelineCmd | Divide::MotionBlurPreRenderOperator | private |
_context | Divide::PreRenderOperator | protected |
_enabled | Divide::PreRenderOperator | protected |
_operatorType | Divide::PreRenderOperator | protected |
_parent | Divide::PreRenderOperator | protected |
_screenOnlyDraw | Divide::PreRenderOperator | protected |
execute(PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) override | Divide::MotionBlurPreRenderOperator | virtual |
MotionBlurPreRenderOperator(GFXDevice &context, PreRenderBatch &parent) | Divide::MotionBlurPreRenderOperator | explicit |
onToggle(bool state) | Divide::PreRenderOperator | virtual |
operatorType() const noexcept | Divide::PreRenderOperator | inline |
parametersChanged() noexcept | Divide::MotionBlurPreRenderOperator | |
prepare(PlayerIndex idx, GFX::CommandBuffer &bufferInOut) | Divide::PreRenderOperator | virtual |
PreRenderOperator(GFXDevice &context, PreRenderBatch &parent, FilterType operatorType) | Divide::PreRenderOperator | |
PROPERTY_RW(U8, maxSamples, 16u) | Divide::MotionBlurPreRenderOperator | |
ready() const noexcept override | Divide::MotionBlurPreRenderOperator | virtual |
reshape(U16 width, U16 height) | Divide::PreRenderOperator | virtual |
~MotionBlurPreRenderOperator() | Divide::MotionBlurPreRenderOperator | |
~PreRenderOperator()=default | Divide::PreRenderOperator | virtual |