#include <MotionBlurPreRenderOperator.h>
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| MotionBlurPreRenderOperator (GFXDevice &context, PreRenderBatch &parent) |
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| ~MotionBlurPreRenderOperator () |
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bool | execute (PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) override |
| Return true if we rendered into "output".
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void | parametersChanged () noexcept |
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bool | ready () const noexcept override |
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| PROPERTY_RW (U8, maxSamples, 16u) |
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| PreRenderOperator (GFXDevice &context, PreRenderBatch &parent, FilterType operatorType) |
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virtual | ~PreRenderOperator ()=default |
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virtual bool | execute (PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) |
| Return true if we rendered into "output".
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virtual void | reshape (U16 width, U16 height) |
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virtual void | prepare (PlayerIndex idx, GFX::CommandBuffer &bufferInOut) |
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FilterType | operatorType () const noexcept |
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virtual void | onToggle (bool state) |
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virtual bool | ready () const noexcept |
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◆ MotionBlurPreRenderOperator()
◆ ~MotionBlurPreRenderOperator()
Divide::MotionBlurPreRenderOperator::~MotionBlurPreRenderOperator |
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◆ execute()
◆ parametersChanged()
void Divide::MotionBlurPreRenderOperator::parametersChanged |
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noexcept |
◆ PROPERTY_RW()
Divide::MotionBlurPreRenderOperator::PROPERTY_RW |
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U8 |
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maxSamples |
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16u |
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◆ ready()
bool Divide::MotionBlurPreRenderOperator::ready |
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const |
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overridevirtualnoexcept |
◆ _blurApply
◆ _blurApplyPipelineCmd
The documentation for this class was generated from the following files: