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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Public Attributes | |
string | _input |
std::string_view | _fileName |
std::array< char, 16<< 10 > | _scratch {} |
string | _depends = "" |
string | _default = "" |
string | _output = "" |
U32 | _scratchPos = 0u |
U32 | _fGetsPos = 0u |
bool | _firstError = true |
Definition at line 89 of file ShaderProgram.cpp.
string Divide::Preprocessor::WorkData::_default = "" |
Definition at line 96 of file ShaderProgram.cpp.
string Divide::Preprocessor::WorkData::_depends = "" |
Definition at line 95 of file ShaderProgram.cpp.
U32 Divide::Preprocessor::WorkData::_fGetsPos = 0u |
Definition at line 100 of file ShaderProgram.cpp.
std::string_view Divide::Preprocessor::WorkData::_fileName |
Definition at line 92 of file ShaderProgram.cpp.
bool Divide::Preprocessor::WorkData::_firstError = true |
Definition at line 101 of file ShaderProgram.cpp.
string Divide::Preprocessor::WorkData::_input |
Definition at line 91 of file ShaderProgram.cpp.
string Divide::Preprocessor::WorkData::_output = "" |
Definition at line 97 of file ShaderProgram.cpp.
std::array<char, 16 << 10> Divide::Preprocessor::WorkData::_scratch {} |
Definition at line 94 of file ShaderProgram.cpp.
U32 Divide::Preprocessor::WorkData::_scratchPos = 0u |
Definition at line 99 of file ShaderProgram.cpp.