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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/SceneGraphNode.h"
#include "Core/Headers/PlatformContext.h"
#include "Utility/Headers/Localization.h"
#include "Environment/Terrain/Headers/Terrain.h"
#include "Environment/Water/Headers/Water.h"
#include "Geometry/Material/Headers/Material.h"
#include "Managers/Headers/ProjectManager.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/RenderPackage.h"
#include "Platform/Headers/PlatformRuntime.h"
#include "Scenes/Headers/SceneState.h"
#include "Platform/Video/Shaders/Headers/ShaderProgram.h"
#include "Platform/File/Headers/FileManagement.h"
#include "Editor/Headers/Editor.h"
#include "ECS/Systems/Headers/ECSManager.h"
#include "ECS/Components/Headers/AnimationComponent.h"
#include "ECS/Components/Headers/BoundsComponent.h"
#include "ECS/Components/Headers/DirectionalLightComponent.h"
#include "ECS/Components/Headers/NetworkingComponent.h"
#include "ECS/Components/Headers/TransformComponent.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{SceneGraphNode.cpp} |
Functions | |
FORCE_INLINE bool | Divide::anonymous_namespace{SceneGraphNode.cpp}::PropagateFlagToChildren (const SceneGraphNode::Flags flag) noexcept |
bool | Divide::anonymous_namespace{SceneGraphNode.cpp}::castsShadows (const SceneGraphNode *const node) |
bool | Divide::anonymous_namespace{SceneGraphNode.cpp}::FilterCheck (const U32 renderFilter, const SceneNode &node) noexcept |
Variables | |
constexpr U16 | Divide::anonymous_namespace{SceneGraphNode.cpp}::BYTE_BUFFER_VERSION = 2u |