Divide Framework 0.1
A free and open-source 3D Framework under heavy development
Loading...
Searching...
No Matches
Divide::IMGUICallbackData Struct Reference

#include <Editor.h>

Public Attributes

GFX::CommandBuffer_cmdBuffer = nullptr
 
Handle< Texture_texture = INVALID_HANDLE<Texture>
 
vec4< I32_colourData = { 1, 1, 1, 1 }
 
vec2< F32_depthRange = { 0.002f, 1.f }
 
U32 _arrayLayer = 0u
 
U32 _mip = 0u
 
bool _isDepthTexture = false
 
bool _flip = true
 
bool _srgb = false
 

Detailed Description

Definition at line 119 of file Editor.h.

Member Data Documentation

◆ _arrayLayer

U32 Divide::IMGUICallbackData::_arrayLayer = 0u

Definition at line 125 of file Editor.h.

◆ _cmdBuffer

GFX::CommandBuffer* Divide::IMGUICallbackData::_cmdBuffer = nullptr

Definition at line 121 of file Editor.h.

◆ _colourData

vec4<I32> Divide::IMGUICallbackData::_colourData = { 1, 1, 1, 1 }

Definition at line 123 of file Editor.h.

◆ _depthRange

vec2<F32> Divide::IMGUICallbackData::_depthRange = { 0.002f, 1.f }

Definition at line 124 of file Editor.h.

◆ _flip

bool Divide::IMGUICallbackData::_flip = true

Definition at line 128 of file Editor.h.

◆ _isDepthTexture

bool Divide::IMGUICallbackData::_isDepthTexture = false

Definition at line 127 of file Editor.h.

◆ _mip

U32 Divide::IMGUICallbackData::_mip = 0u

Definition at line 126 of file Editor.h.

◆ _srgb

bool Divide::IMGUICallbackData::_srgb = false

Definition at line 129 of file Editor.h.

◆ _texture

Handle<Texture> Divide::IMGUICallbackData::_texture = INVALID_HANDLE<Texture>

Definition at line 122 of file Editor.h.


The documentation for this struct was generated from the following file: