Go to the source code of this file.
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#define | DVD_MATH_MATRICES_INL_ |
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#define | MakeShuffleMask(x, y, z, w) (x | y << 2 | z << 4 | w << 6) |
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#define | VecSwizzle(vec, x, y, z, w) _mm_shuffle_ps(vec, vec, MakeShuffleMask(x,y,z,w)) |
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#define | VecSwizzle1(vec, x) _mm_shuffle_ps(vec, vec, MakeShuffleMask(x,x,x,x)) |
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#define | VecSwizzle_0101(vec) _mm_movelh_ps(vec, vec) |
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#define | VecSwizzle_2323(vec) _mm_movehl_ps(vec, vec) |
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#define | VecSwizzle_0022(vec) _mm_moveldup_ps(vec) |
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#define | VecSwizzle_1133(vec) _mm_movehdup_ps(vec) |
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#define | VecShuffle(vec1, vec2, x, y, z, w) _mm_shuffle_ps(vec1, vec2, MakeShuffleMask(x,y,z,w)) |
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#define | VecShuffle_0101(vec1, vec2) _mm_movelh_ps(vec1, vec2) |
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#define | VecShuffle_2323(vec1, vec2) _mm_movehl_ps(vec2, vec1) |
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FORCE_INLINE void | Divide::AVX::M4x4_SSE (const F32 *A, const F32 *B, F32 *C) noexcept |
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static FORCE_INLINE __m128 | Divide::AVX::lincomb_SSE (const __m128 &a, const mat4< F32 > &B) |
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FORCE_INLINE void | Divide::AVX::GetTransformInverseNoScale (const mat4< F32 > &inM, mat4< F32 > &r) noexcept |
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FORCE_INLINE __m128 | Divide::AVX::Mat2Mul (const __m128 vec1, const __m128 vec2) noexcept |
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FORCE_INLINE __m128 | Divide::AVX::Mat2AdjMul (const __m128 vec1, const __m128 vec2) noexcept |
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FORCE_INLINE __m128 | Divide::AVX::Mat2MulAdj (const __m128 vec1, const __m128 vec2) noexcept |
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FORCE_INLINE void | Divide::AVX::GetTransformInverse (const mat4< F32 > &inM, mat4< F32 > &r) noexcept |
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FORCE_INLINE void | Divide::AVX::GetInverse (const mat4< F32 > &inM, mat4< F32 > &r) noexcept |
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template<typename T > |
void | Divide::GetInverse (const mat4< T > &inM, mat4< T > &r) noexcept |
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template<> |
void | Divide::GetInverse (const mat4< F32 > &inM, mat4< F32 > &r) noexcept |
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template<typename T > |
mat4< T > | Divide::GetInverse (const mat4< T > &inM) noexcept |
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template<> |
mat4< F32 > | Divide::GetInverse (const mat4< F32 > &inM) noexcept |
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◆ DVD_MATH_MATRICES_INL_
#define DVD_MATH_MATRICES_INL_ |
◆ MakeShuffleMask
#define MakeShuffleMask |
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x, |
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y, |
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z, |
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w |
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| (x | y << 2 | z << 4 | w << 6) |
◆ VecShuffle
#define VecShuffle |
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vec1, |
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vec2, |
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x, |
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y, |
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z, |
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w |
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| _mm_shuffle_ps(vec1, vec2, MakeShuffleMask(x,y,z,w)) |
◆ VecShuffle_0101
#define VecShuffle_0101 |
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vec1, |
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vec2 |
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| _mm_movelh_ps(vec1, vec2) |
◆ VecShuffle_2323
#define VecShuffle_2323 |
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vec1, |
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vec2 |
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| _mm_movehl_ps(vec2, vec1) |
◆ VecSwizzle
#define VecSwizzle |
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vec, |
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x, |
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y, |
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z, |
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w |
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| _mm_shuffle_ps(vec, vec, MakeShuffleMask(x,y,z,w)) |
◆ VecSwizzle1
#define VecSwizzle1 |
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vec, |
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x |
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| _mm_shuffle_ps(vec, vec, MakeShuffleMask(x,x,x,x)) |
◆ VecSwizzle_0022
#define VecSwizzle_0022 |
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vec | ) |
_mm_moveldup_ps(vec) |
◆ VecSwizzle_0101
#define VecSwizzle_0101 |
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vec | ) |
_mm_movelh_ps(vec, vec) |
◆ VecSwizzle_1133
#define VecSwizzle_1133 |
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vec | ) |
_mm_movehdup_ps(vec) |
◆ VecSwizzle_2323
#define VecSwizzle_2323 |
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vec | ) |
_mm_movehl_ps(vec, vec) |