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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "API.h"
Go to the source code of this file.
Classes | |
struct | ECS::ISystemSerializer |
class | ECS::ISystem |
Namespaces | |
namespace | ECS |
Macros | |
#define | ECS__I_SYSTEM_H__ |
Typedefs | |
using | ECS::SystemTypeId = TypeID |
using | ECS::SystemPriority = u16 |
Variables | |
static const SystemTypeId | ECS::INVALID_SYSTEMID = INVALID_TYPE_ID |
static const SystemPriority | ECS::LOWEST_SYSTEM_PRIORITY = std::numeric_limits<SystemPriority>::min() |
static const SystemPriority | ECS::VERY_LOW_SYSTEM_PRIORITY = 99 |
static const SystemPriority | ECS::LOW_SYSTEM_PRIORITY = 100 |
static const SystemPriority | ECS::NORMAL_SYSTEM_PRIORITY = 200 |
static const SystemPriority | ECS::MEDIUM_SYSTEM_PRIORITY = 300 |
static const SystemPriority | ECS::HIGH_SYSTEM_PRIORITY = 400 |
static const SystemPriority | ECS::VERY_HIGH_SYSTEM_PRIORITY = 401 |
static const SystemPriority | ECS::HIGHEST_SYSTEM_PRIORITY = std::numeric_limits<SystemPriority>::max() |