#include <ShadowMap.h>
Definition at line 68 of file ShadowMap.h.
◆ ~ShadowMapGenerator()
virtual Divide::ShadowMapGenerator::~ShadowMapGenerator |
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virtualdefault |
◆ ShadowMapGenerator()
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explicitprotectednoexcept |
◆ render()
◆ updateMSAASampleCount()
virtual void Divide::ShadowMapGenerator::updateMSAASampleCount |
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const U8 |
sampleCount | ) |
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inlineprotectedvirtual |
◆ ShadowMap
◆ _context
GFXDevice& Divide::ShadowMapGenerator::_context |
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protected |
◆ _type
const ShadowType Divide::ShadowMapGenerator::_type |
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protected |
The documentation for this class was generated from the following files:
- G:/Divide-Framework/Source/Rendering/Lighting/ShadowMapping/Headers/ShadowMap.h
- G:/Divide-Framework/Source/Rendering/Lighting/ShadowMapping/ShadowMap.cpp