Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::PipelineDescriptor Struct Reference

#include <Pipeline.h>

Public Attributes

RTBlendStates _blendStates
 
RenderStateBlock _stateBlock {}
 
Handle< ShaderProgram_shaderProgramHandle { INVALID_HANDLE<ShaderProgram> }
 
PrimitiveTopology _primitiveTopology { PrimitiveTopology::COUNT }
 
AttributeMap _vertexFormat
 
U8 _multiSampleCount { 0u }
 
bool _alphaToCoverage {false}
 

Detailed Description

Definition at line 43 of file Pipeline.h.

Member Data Documentation

◆ _alphaToCoverage

bool Divide::PipelineDescriptor::_alphaToCoverage {false}

Definition at line 51 of file Pipeline.h.

◆ _blendStates

RTBlendStates Divide::PipelineDescriptor::_blendStates

Definition at line 45 of file Pipeline.h.

◆ _multiSampleCount

U8 Divide::PipelineDescriptor::_multiSampleCount { 0u }

Definition at line 50 of file Pipeline.h.

◆ _primitiveTopology

PrimitiveTopology Divide::PipelineDescriptor::_primitiveTopology { PrimitiveTopology::COUNT }

Definition at line 48 of file Pipeline.h.

◆ _shaderProgramHandle

Handle<ShaderProgram> Divide::PipelineDescriptor::_shaderProgramHandle { INVALID_HANDLE<ShaderProgram> }

Definition at line 47 of file Pipeline.h.

◆ _stateBlock

RenderStateBlock Divide::PipelineDescriptor::_stateBlock {}

Definition at line 46 of file Pipeline.h.

◆ _vertexFormat

AttributeMap Divide::PipelineDescriptor::_vertexFormat

Definition at line 49 of file Pipeline.h.


The documentation for this struct was generated from the following file: