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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <glFramebuffer.h>
Public Attributes | |
std::array< gl46core::GLenum, to_base(RTColourAttachmentSlot::COUNT)> | _glSlot = create_array<to_base( RTColourAttachmentSlot::COUNT ), gl46core::GLenum>( gl46core::GL_NONE) |
bool | _dirty { true } |
Definition at line 117 of file glFramebuffer.h.
bool Divide::glFramebuffer::ColourBufferState::_dirty { true } |
Definition at line 120 of file glFramebuffer.h.
std::array<gl46core::GLenum, to_base( RTColourAttachmentSlot::COUNT )> Divide::glFramebuffer::ColourBufferState::_glSlot = create_array<to_base( RTColourAttachmentSlot::COUNT ), gl46core::GLenum>( gl46core::GL_NONE) |
Definition at line 119 of file glFramebuffer.h.