33#ifndef DVD_MATERIAL_ENUMS_H_
34#define DVD_MATERIAL_ENUMS_H_
87 "DEPTH_CLUSTER_AABBS",
111 "NONE",
"NORMAL",
"PARALLAX",
"PARALLAX_OCCLUSION",
"UNKNOWN"
132 "NONE",
"MULTIPLY",
"ADD",
"SUBTRACT",
"DIVIDE",
"SMOOTH_ADD",
"SIGNED_ADD",
"DECAL",
"REPLACE",
"UNKNOW",
148 "ALBEDO_COLOUR",
"ALBEDO_TEX",
"OPACITY_MAP_R",
"OPACITY_MAP_A",
"NONE"
165 "FLAT",
"BLINN_PHONG",
"TOON",
"PBR_MR",
"PBR_SG",
"NONE"
static const char * shadingMode[]
static const char * materialDebugFlag[]
static const char * translucencySource[]
static const char * textureOperation[]
static const char * bumpMethod[]
Handle console commands that start with a forward slash.
TextureOperation
How should each texture be added.
constexpr T toBit(const T X)
Converts an arbitrary positive integer value to a bitwise value used for masks.
constexpr auto to_base(const Type value) -> Type