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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <AttributeDescriptor.h>
Public Member Functions | |
bool | operator== (const AttributeDescriptor &) const =default |
Public Attributes | |
size_t | _strideInBytes { 0u } |
U16 | _vertexBindingIndex { 0u } |
U8 | _componentsPerElement { 0u } |
GFXDataFormat | _dataType { GFXDataFormat::COUNT } |
bool | _normalized { false } |
Definition at line 38 of file AttributeDescriptor.h.
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default |
U8 Divide::AttributeDescriptor::_componentsPerElement { 0u } |
Definition at line 42 of file AttributeDescriptor.h.
GFXDataFormat Divide::AttributeDescriptor::_dataType { GFXDataFormat::COUNT } |
Definition at line 43 of file AttributeDescriptor.h.
bool Divide::AttributeDescriptor::_normalized { false } |
Definition at line 44 of file AttributeDescriptor.h.
size_t Divide::AttributeDescriptor::_strideInBytes { 0u } |
Definition at line 40 of file AttributeDescriptor.h.
U16 Divide::AttributeDescriptor::_vertexBindingIndex { 0u } |
Definition at line 41 of file AttributeDescriptor.h.