#include <Scene.h>
Definition at line 467 of file Scene.h.
◆ load()
static bool Divide::Attorney::SceneLoadSave::load |
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Scene * |
scene, |
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ByteBuffer & |
inputBuffer |
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) |
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inlinestaticprivate |
◆ loadNodeFromXML()
static bool Divide::Attorney::SceneLoadSave::loadNodeFromXML |
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Scene * |
scene, |
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SceneGraphNode * |
node |
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) |
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inlinestaticprivate |
◆ save()
static bool Divide::Attorney::SceneLoadSave::save |
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const Scene * |
scene, |
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ByteBuffer & |
outputBuffer |
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) |
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inlinestaticprivate |
◆ saveNodeToXML()
static bool Divide::Attorney::SceneLoadSave::saveNodeToXML |
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Scene * |
scene, |
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const SceneGraphNode * |
node |
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) |
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inlinestaticprivate |
◆ saveXML()
static bool Divide::Attorney::SceneLoadSave::saveXML |
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Scene * |
scene, |
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const DELEGATE< void, std::string_view > & |
msgCallback, |
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const DELEGATE< void, bool > & |
finishCallback |
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) |
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inlinestaticprivate |
◆ Divide::LoadSave
The documentation for this class was generated from the following file:
- G:/Divide-Framework/Source/Scenes/Headers/Scene.h