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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/Editor.h"
#include "Headers/Utils.h"
#include "Core/Headers/Configuration.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/PlatformContext.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "ECS/Components/Headers/TransformComponent.h"
#include "Editor/Widgets/DockedWindows/Headers/ContentExplorerWindow.h"
#include "Editor/Widgets/DockedWindows/Headers/NodePreviewWindow.h"
#include "Editor/Widgets/DockedWindows/Headers/OutputWindow.h"
#include "Editor/Widgets/DockedWindows/Headers/PostFXWindow.h"
#include "Editor/Widgets/DockedWindows/Headers/PropertyWindow.h"
#include "Editor/Widgets/DockedWindows/Headers/SceneViewWindow.h"
#include "Editor/Widgets/DockedWindows/Headers/SolutionExplorerWindow.h"
#include "Editor/Widgets/Headers/EditorOptionsWindow.h"
#include "Editor/Widgets/Headers/ImGuiExtensions.h"
#include "Editor/Widgets/Headers/MenuBar.h"
#include "Editor/Widgets/Headers/StatusBar.h"
#include "Graphs/Headers/SceneGraph.h"
#include "Platform/File/Headers/FileManagement.h"
#include "Platform/Video/Buffers/VertexBuffer/GenericBuffer/Headers/GenericVertexData.h"
#include "Platform/Video/Headers/CommandBufferPool.h"
#include "Platform/Video/Headers/IMPrimitive.h"
#include "Platform/Video/Shaders/Headers/ShaderProgram.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/GFXRTPool.h"
#include "Platform/Video/Textures/Headers/Texture.h"
#include "Rendering/Camera/Headers/Camera.h"
#include <IconsForkAwesome.h>
#include <imgui_memory_editor/imgui_memory_editor.h>
#include <imgui_internal.h>
Go to the source code of this file.
Classes | |
struct | Divide::anonymous_namespace{Editor.cpp}::ImGuiViewportData |
struct | Divide::ImGuiCustom::ImGuiAllocatorUserData |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{Editor.cpp} |
namespace | Divide::ImGuiCustom |
namespace | Divide::Util |
namespace | Divide::Util::detail |
Functions | |
void | Divide::anonymous_namespace{Editor.cpp}::Reset (Editor::FocusedWindowState &state) noexcept |
bool | Divide::anonymous_namespace{Editor.cpp}::SetFocus (Editor::FocusedWindowState &state) noexcept |
bool | Divide::anonymous_namespace{Editor.cpp}::Hovered (const Editor::FocusedWindowState &state) noexcept |
bool | Divide::anonymous_namespace{Editor.cpp}::Focused (const Editor::FocusedWindowState &state) noexcept |
FORCE_INLINE void * | Divide::ImGuiCustom::MallocWrapper (const size_t size, void *user_data) noexcept |
FORCE_INLINE void | Divide::ImGuiCustom::FreeWrapper (void *ptr, void *user_data) noexcept |
ImTextureID | Divide::to_TexID (Handle< Texture > handle) |
Handle< Texture > | Divide::from_TexID (ImTextureID texID) |
void | Divide::InitBasicImGUIState (ImGuiIO &io) noexcept |
PushConstantsStruct | Divide::IMGUICallbackToPushConstants (const IMGUICallbackData &data, const bool isArrayTexture) |
void | Divide::PushReadOnly (const bool fade) |
void | Divide::PopReadOnly () |
Variables | |
const string | Divide::anonymous_namespace{Editor.cpp}::g_editorFontFile { "Roboto-Medium.ttf" } |
const string | Divide::anonymous_namespace{Editor.cpp}::g_editorFontFileBold { "OpenSans-Bold.ttf" } |
const string | Divide::anonymous_namespace{Editor.cpp}::g_editorIconFile { FONT_ICON_FILE_NAME_FK } |
const string | Divide::anonymous_namespace{Editor.cpp}::g_editorSaveFile { "Editor.xml" } |
const string | Divide::anonymous_namespace{Editor.cpp}::g_editorSaveFileBak { "Editor.xml.bak" } |
WindowManager * | Divide::anonymous_namespace{Editor.cpp}::g_windowManager = nullptr |
IMGUICallbackData | Divide::anonymous_namespace{Editor.cpp}::g_modalTextureData |
static ImGuiMemAllocFunc | Divide::ImGuiCustom::g_ImAllocatorAllocFunc = MallocWrapper |
static ImGuiMemFreeFunc | Divide::ImGuiCustom::g_ImAllocatorFreeFunc = FreeWrapper |
static ImGuiAllocatorUserData | Divide::ImGuiCustom::g_ImAllocatorUserData {} |
static std::stack< bool > | Divide::Util::detail::g_readOnlyFaded |