Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Editor.h File Reference

Go to the source code of this file.

Classes

struct  Divide::IMGUICallbackData
 
class  Divide::Editor
 
struct  Divide::Editor::FocusedWindowState
 
struct  Divide::Editor::QueueModelSpawn
 
class  Divide::Attorney::EditorGizmo
 
class  Divide::Attorney::EditorSceneViewWindow
 
class  Divide::Attorney::EditorSolutionExplorerWindow
 
class  Divide::Attorney::EditorPropertyWindow
 
class  Divide::Attorney::EditorOptionsWindow
 
class  Divide::Attorney::EditorMenuBar
 
class  Divide::Attorney::EditorGeneralWidget
 
class  Divide::Attorney::EditorRenderPassExecutor
 
class  Divide::Attorney::EditorEditorComponent
 
struct  Divide::ScopedReadOnly
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::Attorney
 
namespace  Divide::GFX
 

Macros

#define DVD_EDITOR_H_
 

Functions

 Divide::FWD_DECLARE_MANAGED_CLASS (Gizmo)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (Mesh)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (MenuBar)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (StatusBar)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (GenericVertexData)
 
 Divide::FWD_DECLARE_MANAGED_CLASS (EditorOptionsWindow)
 
void Divide::InitBasicImGUIState (ImGuiIO &io) noexcept
 
PushConstantsStruct Divide::IMGUICallbackToPushConstants (const IMGUICallbackData &data, const bool isArrayTexture)
 
ImTextureID Divide::to_TexID (Handle< Texture > handle)
 
Handle< Texture > Divide::from_TexID (ImTextureID texID)
 
void Divide::PushReadOnly (const bool fade)
 
void Divide::PopReadOnly ()
 

Macro Definition Documentation

◆ DVD_EDITOR_H_

#define DVD_EDITOR_H_

Definition at line 34 of file Editor.h.